Nowadays, buildings renovation is a subject of special interest since the building and construction sector is the main body responsible for energy consumption and emissions. Hence, it is necessary to concentrate on refurbishment to achieve Europe’s climate neutrality by 2050 according to European Agenda goals. The BIM4EEB Project, a BIM-based fast toolkit for the efficient renovation of residential buildings, directs the attention toward developing an exhaustive toolkit based on Building Information Modeling (BIM) to be adopted in the renovation of existing residential buildings, to make the flow of information efficient, decreasing intervention working time while improving building performances, quality, and comfort for inhabitants. BIM4EEB is developing a BIM management system connected to an operational and multifunctional toolkit for various architecture, engineering, and construction (AEC) stakeholders, integrating a set of tools for improving BIM adoption in renovation environments based on an interoperable flow of information. This paper presents the Horizon2020 Project and the framework used to develop the toolkit. In addition, the first outcomes of the toolkit development are outlined. The validation procedure in real environments has started to demonstrate the efficacy and applicability of the methodology and tools. Although the project is still in progress, benefits connected to the framework and the BIM-based toolkit result in an enhanced building renovation process.
Since the buildings and construction sector is one of the main areas responsible for energy consumption and emissions, focusing on their refurbishment and promoting actions in this direction will be helpful to achieve an EU Agenda objective of making Europe climate-neutral by 2050. One step towards the renovation action is the exploitation of digital tools into a BIM framework. The scope of the research contained in this paper is to improve the management of information throughout the different stages of the renovation process, allowing an interoperable exchange of data among the involved stakeholders; the development of an innovative BIM-based toolkit is the answer to the research question. The research and results obtained related with the development of an interoperable BIM-based toolkit for efficient renovation in buildings in the framework of the European research project BIM4EEB. Specifically, the developed BIM management system allows the exchange of the data among the different tools, using open interoperable formats (as IFC) and linked data, in a Common Data Environment, to be used by the different stakeholders. Additionally, the developed tools allow the stakeholders to manage different stages of the renovation process, facilitating efficiencies in terms of time reduction and improving the resulting quality. The validity of each tool with respect to existing practices is demonstrated here, and the strengths and weaknesses of the proposed tools are described in the workflow detailing issues such as interoperability, collaboration, integration of different solutions, and time consuming existing survey processes.
<p><strong>Abstract.</strong> The aim of this paper is to demonstrate the power of the new digitization technologies and, in particular, of Virtual Reality (VR) to document and communicate the knowledge of Cultural Heritage (CH) and to shorten the distance between man and his history, enhancing architectural monuments or art masterpieces (even when they are somehow inaccessible), allowing original educational storytelling and producing innovative ways to learn and enjoy culture. The ultimate goal of this research is the virtual and interactive reconstruction of an important historical site, characterized by a great beauty as well as by a high artistic value: the complex of Santa Maria delle Grazie, in Milan. In order to test an effective digitization workflow, the experimentation focused on the areas of the convent that are closer to the church and that have been characterized by a troubled history: The Cloister of the Frogs, the Cloister of the Prior, the Old Sacristy, the Small Sacristy and the New Sacristy. These environments have been surveyed by combining photogrammetry and terrestrial laser scanning; then they have been modelled as NURBS or reconstructed in the form of meshes. In the end, the entire 3D model was imported in a game engine in order to create a realistic VR simulation, able to revive the convent’s history in a way that no written document could better explain.</p>
ABSTRACT:This paper introduces some studies developed regarding the Medicea Villa at Poggio a Caiano, in Italy. The monumental building was built by Lorenzo de' Medici and his heirs following the design of the famous architect Giuliano da Sangallo, between 1485 and 1520. The Villa embodies many of the typical features of the Italian Renaissance, added a monumental double circular stairway in the front façade during neoclassical times, heading to the upper balcony surrounded by a balustrade. The Villa was surveyed taking advantage of Terrestrial Laser Scanning and Digital Photogrammetry, in order to produce a detailed model to be translated into a HBIM digital prototype then. The Scan-to-BIM approach was obtained with a generation of semantics and components proper of Sangallo's architectural grammar, first of all defining the object, then geometry, and then their parametrization. This process led to a model of the exteriors, used to better understand the architectural composition of the volumes, to make some hypothesis on its shape according to the original architect's drawing in the Taccuino Senese, on its general structural behaviours, to understand the limits of a process and the perspective of a research that goes from a digital survey to the HBIM environment.
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