“…These features are not unique to GamerGate, but have been observed in the rise of the alt-right (Nagle, 2017) as well as in efforts to resist it (Just and Muhr, 2019), indicating more general tendencies of how affective intensification works to constitute digital organization. In fact, the events of GamerGate have been linked directly to the rise of the alt-right and, by extension, the election of Donald Trump (Bezio, 2018; Lees, 2016; Massanari and Chess, 2018). What is at stake here may be the detrimental entry into mainstream digital publics of socio-cultural norms and organizational practices that have hitherto been confined to the extremes of online subculture ((Massanari, 2017; Mortensen, 2016; Nagle, 2017).…”