2019
DOI: 10.1088/1742-6596/1247/1/012049
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Cross-validation of a classification method applied in a database of sEMG contractions collected in a body interaction videogame

Abstract: paper presents the evaluation and cross-validation of four pattern recognition classifiers, with the objective of finding the best one for classify surface electromyography (sEMG) signals combined with information extracted from videogame’s variables. The classifiers, a linear classifier, a quadratic classifier, a k-nearest-neighbor classifier, and a support vector machine, were computed on a data matrix created with the recorder signal collected from 12 subjects in a body interaction videogame that used a sEM… Show more

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Cited by 2 publications
(2 citation statements)
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“…A total of 67.5% (27) of the articles included abled-bodied healthy subjects in their trials. All the articles (40) used visual feedback through the VR or AR interfaces, but a few used a second type of feedback, such as 2 articles that included fatigue and closed-loop feedback to regulate intensity [51,52], while another 2 papers used audio feedback [47,53], 2 relied on tactile feedback [53][54][55], 1 had haptic feedback, and 1 asked the subject to think of the movement (to be detected through electroencephalography (EEG)) as well as to perform it [56]. Just 3 articles mentioned exoskeletons for movement assistance triggered by sEMG signals [56][57][58], and 1 article used functional electrical stimulation (FES) for movement assistance [59]; all 4 of them belong to neurorehabilitation applications.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…A total of 67.5% (27) of the articles included abled-bodied healthy subjects in their trials. All the articles (40) used visual feedback through the VR or AR interfaces, but a few used a second type of feedback, such as 2 articles that included fatigue and closed-loop feedback to regulate intensity [51,52], while another 2 papers used audio feedback [47,53], 2 relied on tactile feedback [53][54][55], 1 had haptic feedback, and 1 asked the subject to think of the movement (to be detected through electroencephalography (EEG)) as well as to perform it [56]. Just 3 articles mentioned exoskeletons for movement assistance triggered by sEMG signals [56][57][58], and 1 article used functional electrical stimulation (FES) for movement assistance [59]; all 4 of them belong to neurorehabilitation applications.…”
Section: Resultsmentioning
confidence: 99%
“…Support vector machine is used in 4 (10%) articles, only 3 of them report performance (with 96.3%, 95%, and 99.5% (healthy subjects)/94.75% (stroke patients), respectively) [9,51,52,55]. Another 4 (10%) articles use neural networks, and 1 reports a 97.5% performance using a convolutional neural network [63], while another 1 uses a deep learning model [73], and 1 more a probabilistic neural network [64].…”
Section: Rq5: How Are Semg Signals Used To Interact With Vr/ar Interf...mentioning
confidence: 99%