2022
DOI: 10.3390/electronics11142271
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Virtual/Augmented Reality for Rehabilitation Applications Using Electromyography as Control/Biofeedback: Systematic Literature Review

Abstract: Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit for rehabilitation therapy. However, they are still not widely used, and the use of surface electromyography (sEMG) signals is not established for them. Our goal is to explore whether there is a standardized protocol towards therapeutic applications since there are not many methodological reviews that focus on sEMG control/feedback. A systematic literature review using the PRISMA (preferred reporting items for system… Show more

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Cited by 31 publications
(14 citation statements)
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“…VR and AR technologies can be utilized as a visual aid for performing a task or immersing oneself in a different environment [ 76 ]. A BCI paradigm in VR has also been suggested, which allows motor priming for patients with limited motor control [ 77 ].…”
Section: Discussionmentioning
confidence: 99%
“…VR and AR technologies can be utilized as a visual aid for performing a task or immersing oneself in a different environment [ 76 ]. A BCI paradigm in VR has also been suggested, which allows motor priming for patients with limited motor control [ 77 ].…”
Section: Discussionmentioning
confidence: 99%
“…As Future work regarding this development will focus on the implementation of a small detachable acquisition system aimed at transforming the FELT into a wearable that can be used in different applications. An important one has to do with virtual/augmented reality (VR/AR) interfaces and serious games (Toledo-Peral et al, 2022). We believe that the proposal of arrays such as the one in this article may provide a better starting point for these developments, and that VR/AR applications will certainly benefit from sEMG signals as a control for present and future movements, in addition to being an evaluation stage for previous ones, thus closing the biofeedback loop.…”
Section: Source: Authorsmentioning
confidence: 97%
“…[ 91 , 92 , 93 ] In addition, exoskeletons and prostheses linked with the XR platforms can increase rehabilitation efficiency and enable remote training. [ 94 , 95 , 96 ] A customized exoskeleton with cost‐effective fabrication and low power consumption has been developed to detect and display the joint movements of users ( Figure 6 a ). [ 97 ] The triboelectric bidirectional sensors embedded in the exoskeleton monitor multidimensional motions such as rotation, twisting, and linear motion.…”
Section: Metaverse Wearables Coupled With Xr Technologymentioning
confidence: 99%