The Covid-19 pandemic, which is felt today, has a severe impact on the socio-economy in Indonesia, making education in Indonesia look very sad. The big challenge now is how Indonesia can balance education with the socioeconomic community. The presence of the Merdeka Campus, which was pioneered by the Ministry of Education and Culture of the Republic of Indonesia (Kemendikbud), can be an element of supporting the freedom of the education system for students and lecturers. A quality learning system will be achieved so that it also has a positive impact on the socioeconomic level. However, this is not functioning correctly due to the Covid-19 outbreak. The REP (Raharja Enrichment Program) system is a digital transformation that supports this study's objectives so that the application of higher education can provide significant social and economic benefits. The presence of the concept of gamification on the REP Apps website makes learning at Merdeka Campus much more enjoyable. Analysis of the REP program's quality is calculated to produce an Alpha Cronbach score of 0.81> 0.6, and student motivation produces an Alpha Cronbach score of 0.86> 0.6. The REP System provides an Alpha Cronbach score of 0.90> 0.6, which means the instrument is Reliability. Therefore, Covid-19 is not an obstacle in socioeconomic or education, and this is a bold way to balance between socio-economics and education in the Covid-19 era.