Ieee Infocom 2009 2009
DOI: 10.1109/infcom.2009.5062136
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Cooperative Profit Sharing in Coalition Based Resource Allocation in Wireless Networks

Abstract: We consider a network in which several service providers offer wireless access service to their respective subscribed customers through potentially multi-hop routes. If providers cooperate, i.e., pool their resources, such as spectrum and base stations, and agree to serve each others' customers, their aggregate payoffs, and individual shares, can potentially substantially increase through efficient utilization of resources and statistical multiplexing. The potential of such cooperation can however be realized … Show more

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Cited by 34 publications
(24 citation statements)
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“…where U p_m and U s_k are given in (5) and (7), respectively, and the set of time fractions we need to solve in (8) are…”
Section: Game Theoretic Formulation and Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…where U p_m and U s_k are given in (5) and (7), respectively, and the set of time fractions we need to solve in (8) are…”
Section: Game Theoretic Formulation and Analysismentioning
confidence: 99%
“…We propose a coalition game theoretic framework [7][8][9] to understand how to exploit SUs' involvement so that optimal fraction of time allocation can be obtained. In addition, flexible and effective cooperation among PUs and SUs can be achieved and conflicting interests between them can be resolved.…”
Section: Introductionmentioning
confidence: 99%
“…Convexity 1 of a game is a sufficient condition for the nonemptiness of the core. The games we consider, however, are not convex ( [4]). Nevertheless, in the following sections we show that the cores of the coalitional games for different network setups are nonempty, and we also obtain imputations in the respective cores.…”
Section: X N } and Any Coalition S We Let X(s) = I∈s X I Such mentioning
confidence: 99%
“…Consider the following convex optimization problem which returns v(S) for any coalition (3) ensure that the total fraction of time each customer is served, is at most 1. A channel can serve at most the whole fraction of time by (4). Constraints (5) guarantee the minimum service rates.…”
Section: Spectrum Pooling Gamementioning
confidence: 99%
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