2016
DOI: 10.1108/jpbm-07-2015-0934
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Consumer generated brand extensions: definition and response strategies

Abstract: Purpose-Sometimes consumers express their enthusiasm for a brand by creating brand extensions, products or services in new categories that are closely affiliated with the "parent" brand. This paper aims to examine the positive or negative impact that consumer-generated brand extensions (CGBEs) can have on brand image and revenue, and the options that companies have available to deal with them. Design/methodology/approach-The paper presents a case study of the collectible strategy card game-Magic: The Gathering… Show more

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Cited by 6 publications
(7 citation statements)
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“…Among Constructed formats, a further variety can be introduced by limiting the card pool to specific sets. While formats were initially introduced by WotC, grassroots initiatives soon followed and spawned even more ways to play MTG (Author removed, 2016b; Boon et al, 2016). For example, the communitycreated Elder Dragon Highlander (EDH), whose first iterations can be traced back to the early 2000s, had become so popular that it was co-opted by WotC, renamed to Commander, and turned into an official product line in 2011.…”
Section: How To Play?mentioning
confidence: 99%
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“…Among Constructed formats, a further variety can be introduced by limiting the card pool to specific sets. While formats were initially introduced by WotC, grassroots initiatives soon followed and spawned even more ways to play MTG (Author removed, 2016b; Boon et al, 2016). For example, the communitycreated Elder Dragon Highlander (EDH), whose first iterations can be traced back to the early 2000s, had become so popular that it was co-opted by WotC, renamed to Commander, and turned into an official product line in 2011.…”
Section: How To Play?mentioning
confidence: 99%
“…However, this monetization model has been paradoxically accepted by many players, even to such an extent that its obvious structural bias, which advantages rich consumers, is largely ignored in favor of a meritocratic ethos. Reportedly, WotC has in the past taken legal action against completely free-to-play digital versions such as Cockatrice (Boon et al, 2016), which subvert the official pay-to-win model.…”
Section: Monetizationmentioning
confidence: 99%
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“…In other words, designing a brand extension can bridge the gap between the areas of brand management (existing brand taking care of established knowledge) and innovation management (launching a new product in a new category) converging in the physical “form” of new product (product aesthetics). The current literature is quite clear that brand extensions provides for more certainty and can even cause a spillover effect (Degraba & Sullivan, 1995), but also come with risks of failure in the marketplace (Boon, Grant, & Kietzmann, 2016; Loken & John, 1993). However, as mentioned by Brexendorf et al (2015), the interplay between these areas is really complex and there is still too little knowledge on how to effectively combine all research areas in the most effective way.…”
Section: Introductionmentioning
confidence: 99%