“…This concept from the European school of media studies addresses the impacts of media technologies and related user practices on various facets of social and cultural life, including leisure activities such as card games (Hepp, 2013; Švelch, 2020), chess, or toys (for both see Hjarvard, 2013). Beyond the transformation of physical objects and in-person activities into their virtual counterparts, referred to as direct mediatization (Hjarvard, 2013) or substitution (Hepp, 2013; Schulz, 2004), the theoretical framework also deals with subtle changes of indirect mediatization (Hjarvard, 2013) or accommodation (Hepp, 2013; Schulz, 2004), which affect a phenomenon even in its unmediated forms, for example, through advertising.…”