2017
DOI: 10.1155/2017/2707690
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Construct, Face, and Content Validation on Voxel-Man® Simulator for Otologic Surgical Training

Abstract: Objective. To assess the face, content, and construct validity of the Voxel-Man TempoSurg Virtual Reality simulator. Participants and Methods. 74 ear, nose, and throat (ENT) surgeons participated. They were assigned to one of two groups according to their level of expertise: the expert group (n = 16) and the novice group (n = 58). The participants performed four temporal bone dissection tasks on the simulator. Performances were assessed by a global score and then compared to assess the construct validity of th… Show more

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Cited by 32 publications
(34 citation statements)
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“…Compared to other VR temporal bone simulators, CardinalSim fared favourably in subjective realism [11,12,30]. Content validity was achieved in the Voxel-Man® simulator, but face validity was not achieved due to considerable hesitation regarding the realism of the software [12].…”
Section: Discussionmentioning
confidence: 95%
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“…Compared to other VR temporal bone simulators, CardinalSim fared favourably in subjective realism [11,12,30]. Content validity was achieved in the Voxel-Man® simulator, but face validity was not achieved due to considerable hesitation regarding the realism of the software [12].…”
Section: Discussionmentioning
confidence: 95%
“…Common ergonomic complaints were arm fatigue and onehanded simulation, which will be addressed in future iterations of the software with the addition of a foot pedal and armrests. Achieving validity for ergonomics and haptic feedback has also been challenging for other temporal bone simulator research groups [11,12]. Importantly, highly realistic haptics and ergonomics might not be critical for a high-quality training tool.…”
Section: Discussionmentioning
confidence: 99%
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