2020
DOI: 10.1186/s40463-020-00411-y
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Assessment of a virtual reality temporal bone surgical simulator: a national face and content validity study

Abstract: Background: Trainees in Otolaryngology-Head and Neck Surgery must gain proficiency in a variety of challenging temporal bone surgical techniques. Traditional teaching has relied on the use of cadavers; however, this method is resource-intensive and does not allow for repeated practice. Virtual reality surgical training is a growing field that is increasingly being adopted in Otolaryngology. CardinalSim is a virtual reality temporal bone surgical simulator that offers a high-quality, inexpensive adjunct to trad… Show more

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Cited by 23 publications
(28 citation statements)
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“…After completing the tasks, the subjects evaluated the subjective validity of both the methods using a modified fivepoint Likert-type survey (see Online Resource 2.). Similar surveys have been previously used in temporal bone simulator studies [18][19][20]. The questionnaire included 20 domains in which one represented not true/realistic/useful and five represented very true/realistic/useful.…”
Section: Questionnairementioning
confidence: 99%
“…After completing the tasks, the subjects evaluated the subjective validity of both the methods using a modified fivepoint Likert-type survey (see Online Resource 2.). Similar surveys have been previously used in temporal bone simulator studies [18][19][20]. The questionnaire included 20 domains in which one represented not true/realistic/useful and five represented very true/realistic/useful.…”
Section: Questionnairementioning
confidence: 99%
“…When paired with increased accessibility due to decreased hardware size and costs, the potential to advance microscope-specific training abounds. However, commercially available temporal bone surgery simulators, such as the Voxel-Man® (Voxel-Man Group, Hamburg, Germany), are expensive and not yet routinely incorporated into surgical practice [ 6 , 20 ].…”
Section: Discussionmentioning
confidence: 99%
“…"SurgiSim" is a VR platform, built on the original "Cardinal-Sim" platform, developed for the patient-specific exploration and manipulation of anatomy generated from clinical imaging studies [4][5][6]. It is a collaborative multi-institutional effort between the University of Calgary, Western University, and Stanford University.…”
Section: Vr Platformmentioning
confidence: 99%
“…33 This is especially significant in an era where residency curricula have shifted to competency-based training where mastery of set procedures must be met rather than simply based on duration of training years. 3,14 VR is a fitting educational adjunct given resource limitations, restrictions to work hours, and variability of clinical exposure. 14 In our climate of advancing technology, VR training modules can be shared collaboratively across distant sites and training programs.…”
Section: Discussionmentioning
confidence: 99%