2022
DOI: 10.1186/s12984-022-00981-0
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Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke

Abstract: Background After a stroke, experts recommend regular monitoring and kinematic assessments of patients to objectively measure motor recovery. With the rise of new technologies and increasing needs for neurorehabilitation, an interest in virtual reality has emerged. In this context, we have developed an immersive virtual reality version of the Box and Block Test (BBT-VR). The aim of this study was to assess the concurrent validity of the BBT-VR among patients with stroke and healthy participants.… Show more

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Cited by 35 publications
(32 citation statements)
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“…Scientific studies involving box and blocks test in its virtual version are emerging in the context of rehabilitation in patients with neurological diseases, such as Parkinson's Disease (PD), Cerebral Vascular Accident (CVA), and Multiple Sclerosis (MS), among others, intending to study the validity, feasibility, and psychometric properties of the test [3,10,15]. However, few studies have developed the virtual BBT (VBBT) [10].…”
Section: Discussionmentioning
confidence: 99%
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“…Scientific studies involving box and blocks test in its virtual version are emerging in the context of rehabilitation in patients with neurological diseases, such as Parkinson's Disease (PD), Cerebral Vascular Accident (CVA), and Multiple Sclerosis (MS), among others, intending to study the validity, feasibility, and psychometric properties of the test [3,10,15]. However, few studies have developed the virtual BBT (VBBT) [10].…”
Section: Discussionmentioning
confidence: 99%
“…The interest in developing virtual tests is multiple [10]. It can reduce the interobserver subjectivity in the classic assessment, providing a complete virtual rehabilitation at home where patients can assess their cognitive and motor improvements using validated virtual evaluation.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This offers the possibility to develop quantitative and objective measures that could be used autonomously and operated without the need of clinician presence. To date, several tests have been developed to measure post-stroke upper limb functions such as motor control [ 27 ] and manual dexterity in a virtual environment [ 28 , 29 ]. For instance, in 2019, Kim et al developed a non-immersive VR version of the Fugl-Meyer Assessment (FMA-UL) to assess post-stroke upper limb motor function [ 27 ].…”
Section: Introductionmentioning
confidence: 99%
“…Regarding assessments of activity limitation, two studies developed the Box and Block Test in immersive VR [ 28 30 ]. The first study developed the test using controllers and data showed strong correlations between virtual and classical test scores when assessed among individuals with stroke [ 29 ]. The second study used hand-tracking technology and data showed moderate to strong correlations between scores when tested among a population of individuals with Parkinson disease [ 28 ].…”
Section: Introductionmentioning
confidence: 99%