2022
DOI: 10.1186/s12984-022-01114-3
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Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity

Abstract: Background To plan treatment and measure post-stroke recovery, frequent and time-bounded functional assessments are recommended. With increasing needs for neurorehabilitation advances, new technology based methods, such as virtual reality (VR) have emerged. Here, we developed an immersive VR version of the Action Research Arm Test (ARAT-VR) to complement neurorehabilitation. Objective This study aimed to assess the validity, usability and test–ret… Show more

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Cited by 9 publications
(3 citation statements)
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“…Fine Motor Skills Grasp, Grip, Pinch, and Gross Movement [35] Involves tasks such as lifting, pouring, and pinching various objects. Aimed at improving fine motor skills crucial for daily tasks.…”
Section: Category Game Scenarios Detailed Description Technical Detailsmentioning
confidence: 99%
“…Fine Motor Skills Grasp, Grip, Pinch, and Gross Movement [35] Involves tasks such as lifting, pouring, and pinching various objects. Aimed at improving fine motor skills crucial for daily tasks.…”
Section: Category Game Scenarios Detailed Description Technical Detailsmentioning
confidence: 99%
“… 10 Several shortened versions of the ARAT have been introduced recently, and all provide an exact score. 11 - 13 We previously introduced the Fast Outcome Categorization of the Upper Limb after Stroke-4 (FOCUS-4) assessment for classifying upper limb outcome into Excellent, Good, Limited, and Poor categories ( Figure 1 ). 14 The FOCUS-4 assessment is unique among shortened versions of the ARAT as it classifies participants into outcome categories corresponding to a range of ARAT scores rather than providing an exact score, and it was developed with the intention to be administered and scored remotely during a videocall.…”
Section: Introductionmentioning
confidence: 99%
“…Immersive VR provides potential for the remote assessment of functional and cognitive health-related problems, using objective and advocated measures such as detection timing and tridimensional upper limb (UL) kinematics. Several studies have been conducted to develop and validate immersive VR applications measuring motor and cognitive dysfunctions such as memory deficits, spatial neglect, manual dexterity and UL capacity impairments [4][5][6][7]. Another interest in immersive VR lies in the manipulation of sensorial feedback.…”
Section: Introductionmentioning
confidence: 99%