2023
DOI: 10.1097/mrr.0000000000000588
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Visual feedback and age affect upper limb reaching accuracy and kinematics in immersive virtual reality among healthy adults

Abstract: This cross-sectional study aimed to evaluate the effect of visual feedback, age and movement repetition on the upper limb (UL) accuracy and kinematics during a reaching task in immersive virtual reality (VR). Fifty-one healthy participants were asked to perform 25 trials of a reaching task in immersive VR with and without visual feedback of their hand. They were instructed to place, as accurately and as fast as possible, a controller held in their non-dominant hand in the centre of a virtual red cube of 3 cm s… Show more

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