Abstract:Spatial ability and self-regulated learning have broad implications for students. Therefore, this study aimed to determine the improvement of spatial ability and self-regulated learning of students who obtain computer-assisted learning using the 3D Cabri program. This quasi-experimental study with pre-test and post-test design involved 71 tenth grade high school students in Bandung, Indonesia. Furthermore, the experimental class obtained computeraided learning using the Cabri 3D program, while the control obta… Show more
“…The use of technology in mathematics learning assertively and creatively helps individuals develop the skills and knowledge needed to meet the expectations of 21st-century education and society ( Adelabu et al., 2019 ; Tamur et al., 2018 ; Chen et al., 2020 ). Technology integration provides students with additional practice and the opportunity to examine their problems and to express their findings with different alternative answers ( Gonzalez and Birch, 2018 ; Juandi and Priatna, 2018 ; Sung et al., 2016 ; Nurjanah et al., 2020 ).…”
Today, hundreds of studies on mathematics learning have been found in various literature, supported by the use of GeoGebra software. This meta-analysis aims to determine the overall effect of using GeoGebra software and the extent to which study characteristics moderate the study effect sizes to consider the implications later. This study analyzed 36 effect sizes from 29 primary studies identified from ERIC documents, Sage Publishing, Google Scholar, and repositories from 2010 to 2020, and a total of 2111 students. In order to support calculation accuracy, a Comprehensive Meta-analysis (CMA) software was used. The effect size is determined using the Hedges equation, with an acceptable confidence level of 95%. It is known that the overall effect size of using GeoGebra software on the mathematical abilities of students is 0.96 based on the estimation of the random-effect model, and the standard error is 0.08. These findings indicate that, on average, students exposed to GeoGebra-based learning outperformed math abilities, which was initially equivalent to 82% of students in traditional classrooms. This study considers the five characteristics of the study. It showed that the GeoGebra software used was more effective in sample conditions less than or equal to 30. Providing classrooms with sufficient numbers of computers allowed students to use them individually, which was necessary to achieve a higher level of effectiveness. GeoGebra software is more effective when the treatment duration is set to less than or equal to four weeks. These findings help educators consider the characteristics of studies that moderate effect sizes using the GeoGebra software in the future.
“…The use of technology in mathematics learning assertively and creatively helps individuals develop the skills and knowledge needed to meet the expectations of 21st-century education and society ( Adelabu et al., 2019 ; Tamur et al., 2018 ; Chen et al., 2020 ). Technology integration provides students with additional practice and the opportunity to examine their problems and to express their findings with different alternative answers ( Gonzalez and Birch, 2018 ; Juandi and Priatna, 2018 ; Sung et al., 2016 ; Nurjanah et al., 2020 ).…”
Today, hundreds of studies on mathematics learning have been found in various literature, supported by the use of GeoGebra software. This meta-analysis aims to determine the overall effect of using GeoGebra software and the extent to which study characteristics moderate the study effect sizes to consider the implications later. This study analyzed 36 effect sizes from 29 primary studies identified from ERIC documents, Sage Publishing, Google Scholar, and repositories from 2010 to 2020, and a total of 2111 students. In order to support calculation accuracy, a Comprehensive Meta-analysis (CMA) software was used. The effect size is determined using the Hedges equation, with an acceptable confidence level of 95%. It is known that the overall effect size of using GeoGebra software on the mathematical abilities of students is 0.96 based on the estimation of the random-effect model, and the standard error is 0.08. These findings indicate that, on average, students exposed to GeoGebra-based learning outperformed math abilities, which was initially equivalent to 82% of students in traditional classrooms. This study considers the five characteristics of the study. It showed that the GeoGebra software used was more effective in sample conditions less than or equal to 30. Providing classrooms with sufficient numbers of computers allowed students to use them individually, which was necessary to achieve a higher level of effectiveness. GeoGebra software is more effective when the treatment duration is set to less than or equal to four weeks. These findings help educators consider the characteristics of studies that moderate effect sizes using the GeoGebra software in the future.
“…The design LIT is as follows: at the time before starting learning, the teacher should prepare learning material better by considering the aspects of students' spatial abilities, introducing the concept of geometric transformation using examples of everyday concepts, which have been known to students before, including using RME in accordance with Nuraida and Amam (2019), effective use of media, one example of the use of technology-based media. The use of technology-based learning media such as Cabri 3D and GeoGebra has been shown to improve students' spatial skills (Burte, Gardony, Hutton, & Taylor, 2017;Sack & Vazquez, 2011;Nurjanah, Latif, Yuliardi, & Tamur, 2020). Besides scaffolding by teachers, it is still necessary a validmeasurement so that students can achieve the expected learning trajectory (Confrey, Toutkoushian, & Shah, 2020).…”
The relationship between spatial conceptions and students' spatial abilities is still rarely studied specifically, even though this is the basis for students to think in learning geometry. This paper aims to explore spatial abilities and the development of spatial ability theory, discusses the relationship between spatial conceptions in students' understanding, and how to develop HLT (Hypothetical Learning Trajectory)in transformation geometry learning. HLT design consists of three stages: initial design, experimental, and retrospective analysis. The results of HLT are then refined into LIT (Local Instructional Trajectory). Then this paper present the empirical results of the perceptions of twenty 9th grade students in one of Islamic private school in Kabupaten Kuningan, West Java, Indonesia, towards the corresponding geometric and math questions. Literature review analysis was used to analyze the retrieved articles. At the end of the paper, we explain and discuss how to apply mathematical conceptions in learning geometry. This research is expected to be a guidance for teachers to develop learning in accordance with the students' spatial thinking process in studying geometry.
“…Mahasiswa dapat mengerjakan tes psikomotorik dengan melakukan peng-input-an data-data terkait barang inventaris secara mandiri, kapanpun dan dimanapun tanpa harus terikat dengan kegiatan perkuliahan di kelas. Hal ini didukung dengan penelitian-penelitian sebelumnya yang menjelaskan bahwa penggunaan teknologi komputer/media pembelajaran berbasis digital (elearning/m-learning) signifikan dalam mendukung kemandirian belajar peserta didik (Rahmawati and Mukminan, 2018), (Bandele and Adekunle, 2015), (Nurjanah et al, 2020). Selain itu, desain tampilan sistem SIMVERA dibuat sederhana namun jelas, dengan pemilihan warna yang teduh, icon dan font huruf yang sesuai, bahasa yang mudah dipahami serta kemudahan dalam mengoperasikan sistem SIMVERA ini didapati mampu membuat kelas eksperimen lebih tertarik dan antusias dalam melakukan pengelolaan barang inventaris.…”
Section: Data Pengembalian Menu Ini Berfungsi Untuk Mengelola Data-data Pengembalian Barang Inventaris Yang Telah Dipinjamunclassified
Perkembangan Teknologi Informasi dan Komunikasi (TIK) telah berpengaruh terhadap penggunaan media pembelajaran dimana pendidik dituntut kreatif dalam memanfaatkan teknologi yang berkembang. Oleh karena itu, penelitian ini bertujuan untuk menghasilkan produk media pembelajaran berbasis website untuk meningkatkan keterampilan praktikum mahasiswa. Kini di tengah wabah pandemi covid-19, produk berupa media pembelajaran yang dikembangkan ini dapat menjadi alternatif pilihan dalam pelaksanaan pembelajaran secara daring. Model penelitian dan pengembangan ini menggunakan model Research and Development Borg and Gall yang telah dimodifikasi. Teknik analisis data yang digunakan adalah deskriptif persentase dan Uji Independent Sample t-Test. Hasil penelitian dan pengembangan ini adalah Sistem Inventarisasi Barang (SIMVERA) sebagai media pembelajaran pada mata kuliah manajemen perbekalan dengan menyajikan menu-menu terkait kegiatan perbekalan dalam ruang lingkup yang luas meliputi data supplier, data inventaris, data ruangan, data peminjaman, data pengembalian, data pelaporan hingga prosedur penghapusan barang. Selain itu, sistem SIMVERA ini juga dilengkapi dengan QR Code yang dapat diterapkan saat terjadi ketidaksesuaian terhadap barang inventaris. Sistem SIMVERA ini telah dinyatakan sangat valid dan layak digunakan dalam pembelajaran khususnya dalam kegiatan praktikum inventaris barang oleh ahli media, ahli materi, dan 6 mahasiswa uji coba kelompok kecil serta terbukti dapat meningkatkan keterampilan praktikum mahasiswa secara signifikan pada uji coba kelompok besar. Sehingga dapat disimpulkan bahwa Sistem Inventarisasi Barang (SIMVERA) layak dan efektif digunakan sebagai media pembelajaran pada mata kuliah manajemen perbekalan untuk meningkatkan keterampilan praktikum mahasiswa.
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