2019
DOI: 10.17648/acta.scientiae.v21iss1id4936
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Commercial Videogames and their Potential for Higher Education: A Study with 347 Brazilian Undergraduate Business Management Students

Abstract: The present study aims to investigate the impacts of videogames and Hyperculture in the development of the skills needed for managers and administrators in the higher education of the 21st Century. Drawing elements from the Cognitive Mediation Networks Theory and other theoretical elements, it is proposed that Hyperculture expands and develop through videogames, which involve forms of interaction that are largely in alignment with the adult modes of learning, thereby providing an opportunity for the developmen… Show more

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