Proceedings of the 2017 Conference on Designing Interactive Systems 2017
DOI: 10.1145/3064663.3064767
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Collaboration, Awareness, and Communication in Real-Life Escape Rooms

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Cited by 72 publications
(62 citation statements)
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“…In this work, we develop an escape room scenario that allows variety in robot's and human's behaviours and is suitable for testing bi-directional perceived trust. The escape room scenario has been found to be helpful for investigating human's behaviour in diverse collaborative tasks [28]. Recently, a similar scenario has been used to study the effects of robot's failure in human-robot collaboration [39].…”
Section: A Trust Evaluation In Hrimentioning
confidence: 99%
“…In this work, we develop an escape room scenario that allows variety in robot's and human's behaviours and is suitable for testing bi-directional perceived trust. The escape room scenario has been found to be helpful for investigating human's behaviour in diverse collaborative tasks [28]. Recently, a similar scenario has been used to study the effects of robot's failure in human-robot collaboration [39].…”
Section: A Trust Evaluation In Hrimentioning
confidence: 99%
“…However, this would fit perfectly with the type of systems in this manuscript. Real-life escape rooms seem to give opportunity to address the earlier mentioned goals in a playful manner, especially addressing more specific topics such as learning about team cognition, awareness, verbal and nonverbal communication seems promising [73]. There was also an apparent rapid growth in popularity of these rooms.…”
Section: Types Of Interactive Play Systemsmentioning
confidence: 99%
“…There was also an apparent rapid growth in popularity of these rooms. 8 However, currently many real-life escape rooms only incorporate basic levels of technology [73]. We know of only Pan et al and Shakeri et al that focus on actively incorporating technology beyond this basic level [73,74].…”
Section: Types Of Interactive Play Systemsmentioning
confidence: 99%
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