The design of an affect recognition system for socially perceptive robots relies on representative data: human-robot interaction in naturalistic settings requires an affect recognition system to be trained and validated with contextualised affective expressions, that is, expressions that emerge in the same interaction scenario of the target application. In this paper we propose an initial computational model to automatically analyse human postures and body motion to detect engagement of children playing chess with an iCat robot that acts as a game companion. Our approach is based on vision-based automatic extraction of expressive postural features from videos capturing the behaviour of the children from a lateral view. An initial evaluation, conducted by training several recognition models with contextualised affective postural expressions, suggests that patterns of postural behaviour can be used to accurately predict the engagement of the children with the robot, thus making our approach suitable for integration into an affect recognition system for a game companion in a real world scenario.
In this paper a study on multimodal automatic emotion recognition during a speech-based interaction is presented. A database was constructed consisting of people pronouncing a sentence in a scenario where they interacted with an agent using speech. Ten people pronounced a sentence corresponding to a command while making 8 different emotional expressions. Gender was equally represented, with speakers of several different native languages including French, German, Greek and Italian. Facial expression, gesture and acoustic analysis of speech were used to extract features relevant to emotion. For the automatic classification of unimodal data, bimodal data and multimodal data, a system based on a Bayesian classifier was used. After performing an automatic classification of each modality, the different modalities were combined using a multimodal approach. Fusion of the modalities at the feature level (before running the classifier) and at the results level (combining results from classifier from each modality) were compared. Fusing the multimodal data resulted in a large increase in the recognition rates in comparison to the unimodal systems: the multimodal approach increased the recognition rate by more than 10% when compared to the most successful unimodal system. Bimodal emotion recognition based on all combinations of the modalities (i.e., 'face-gesture', 'facespeech' and 'gesture-speech') was also investigated. The results show that the best pairing is 'gesture-speech'. Using all three modalities resulted in a 3.3% classification improvement over the best bimodal results.
The idea of autonomous social robots capable of assisting us in our daily lives is becoming more real every day. However, there are still many open issues regarding the social capabilities that those robots should have in order to make daily interactions with humans more natural. For example, the role of affective interactions is still unclear. This paper presents an ethnographic study conducted in an elementary school where 40 children interacted with a social robot capable of recognising and responding empathically to some of the children's affective states. The findings suggest that the robot's empathic behaviour affected positively how children perceived the robot. However, the empathic behaviours should be selected carefully, under the risk of having the opposite effect. The target application scenario and the particular preferences of children seem to influence the "degree of empathy" that social robots should be endowed with.
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