2014
DOI: 10.3389/fpsyg.2014.00028
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Cognitive behavioral game design: a unified model for designing serious games

Abstract: Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment. However, it is challenging to create games that both educate and entertain. While game designers have embraced some psychological concepts such as flow and mastery, understanding h… Show more

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Cited by 116 publications
(104 citation statements)
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References 30 publications
(68 reference statements)
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“…Moreover, self-reflection is congruent with intrapersonal skills, which correspond to one's need to form attribution interpretations for success or failure (Pylvas, 2015, Macnamara, 2016. Critical reflection on one's own experiences carries two important benefits for the individual; first, these self-reactions are under one's own control and strengthen one's tolerance of stress and commitment to the task, thus help the learner to identify the best coping strategies in a given situation and enhance his self-efficacy (Starks, 2014). Second, individual and communicative learning may occur through perspective transformation of experiences, feelings and thoughts (Macnamara, 2016).…”
Section: Research Highlightsmentioning
confidence: 99%
“…Moreover, self-reflection is congruent with intrapersonal skills, which correspond to one's need to form attribution interpretations for success or failure (Pylvas, 2015, Macnamara, 2016. Critical reflection on one's own experiences carries two important benefits for the individual; first, these self-reactions are under one's own control and strengthen one's tolerance of stress and commitment to the task, thus help the learner to identify the best coping strategies in a given situation and enhance his self-efficacy (Starks, 2014). Second, individual and communicative learning may occur through perspective transformation of experiences, feelings and thoughts (Macnamara, 2016).…”
Section: Research Highlightsmentioning
confidence: 99%
“…A cognitive-behavioral game design model, proposed by Starks [19], incorporates a wide range of psychological constructs and relates them with game elements to meet the demands made to leisure games. He proceeded from the Theory of Multiple Intelligences [10] and the Social Cognitive Theory by Bandura [4] to the factors that make games educational and enjoyable -engagement, challenge, flow, persistence, and mastery.…”
Section: Introductionmentioning
confidence: 99%
“…These types of tools also allow the introduction of evaluation and educational objectives without sacrificing entertainment and using a motivating and meaningful methodology [24]. Thanks to technological development, the current potential for digital tools is limitless.…”
Section: Conclusion and Future Perspectivesmentioning
confidence: 99%
“…For this reason, it is fundamentally necessary to define the objectives, content, skills and behaviours to develop, while not forgetting aesthetic, narrative and technical resources to encourage engagement and playability [21,23,24].…”
Section: Learning Disabilities and Digital Toolsmentioning
confidence: 99%
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