This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based personalization and knowledge assessment, 3) an open learner model approach for visual interaction and feedback, and 4) a learning analytics approach for capturing relevant learner information required by the other components. The Web-based service provides a technical implementation of the conceptual approach, as well as a linkage to existing virtual environments used for learning purposes. The approach and service have been evaluated in user studies in university courses on computer science to demonstrate the usefulness of the overall approach and to get an understanding of some limitations.
(2016) Towards the development of a decision support system for multi-agency decisionmaking during cross-border emergencies, Journal of Decision Systems, 25:sup1, 381-396, DOI: 10.1080/12460125.2016 ABSTRACTDeveloping decision support systems for emergency situations is a complex and challenging task. These difficulties are compounded further in the case of cross-border emergencies, which often require the coordination and collaboration of independent agencies. These agencies have different structures and resources in place, and follow their own internal policies and procedures. If a number of countries have been affected, agencies may not even share the same language. Large-scale disasters, whether natural, deliberate, or accidental do not respect borders and come with a high risk to human life and a variety of economic and health impacts. Thus, it is the aim of the S-HELP (Securing-Health Emergency Learning Planning) project to develop a decision support tool-set that supports multi-agency decision-making during cross-border emergencies. S-HELP seeks to provide a tool-set that supports rapid and effective decisionmaking across all stages of the emergency management lifecycle (i.e. mitigation, preparedness, response, and recovery). To address the challenges associated with multi-agency emergency management, a holistic framed approach to healthcare preparedness, response, and recovery is proposed. This holistic framework has been created to guide the development of the S-HELP solution. The framework integrates a number of components important in the phased iterative development of an emergency management decision support system, such as, interoperability standards, risk communication, spatial data management, agile development, healthcare responder training, and scenario development for system evaluation.
Digital humanities initiatives play an important role in making cultural heritage collections accessible to the global community of researchers and general public for the first time. Further work is needed to provide useful and usable tools to support users in working with those digital contents in virtual environments. The CULTURA project has developed a corpus agnostic research environment integrating innovative services that guide, assist and empower a broad spectrum of users in their interaction with cultural artefacts. This article presents (1) the CULTURA system and services and the two collections that have been used for testing and deploying the digital humanities research environment, and (2) an evaluation methodology and formative evaluation study with apprentice researchers. An evaluation model was developed which has served as a common ground for systematic evaluations of the CULTURA environment with user communities around the two test bed collections. The evaluation method has proven to be suitable for accommodating different evaluation strategies and allows meaningful consolidation of evaluation results. The evaluation outcomes indicate a positive perception of CULTURA. A range of useful suggestions for future improvement has been collected and fed back into the development of the next release of the research environment
In recent years, research on mash-up technologies for learning environments has gained interest. The overall goal is to enrich or replace traditional learning management systems (LMS) with mash-ups of widgets and services that can be easily combined and configured to fit the learner needs. This paper presents the implemented prototype of the ROLE interoperability framework and a business and an educational case study. The framework provides a common technical infrastructure to assemble widgets and services in Personal Learning Environments (PLEs). Evaluation results indicate that the perceived usefulness and usability is high for one case study in which a mature LMS was enriched with ROLE technology. In the second case study, an early mash-up prototype was deployed. The usefulness and usability of this early prototype were rated low, but the case study provides interesting insights for further research and development.
Self-regulated learning (SRL) competences are crucial for lifelong learning. Their cultivation requires the right balance between freedom and guidance during the learning processes. Current learning systems and approaches, such as personal learning environments, give overwhelming freedom, but also let weak learners alone. Other systems, such as learning management systems or adaptive systems, tend to institutionalise learners too much, which does not support the development of SRL competences. This chapter presents possibilities and approaches to support SRL by the use of technology. After discussing the theoretical background of SRL and related technologies, a formal framework is presented that describes the SRL process, related competences, and guidelines. Furthermore, a variety of methods is presented, how learners can be supported to learn in a self-regulated way.
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