2005
DOI: 10.1080/15710880412331289917
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Co-experience: user experience as interaction

Abstract: User experience is becoming a key term in the world of interactive product design. The term itself lacks proper theoretical definition and is used in many different, even contradictory, ways. This paper reviews various existing approaches to understanding user experience and describes three main approaches and their differences. A missing perspective is noted in all three: their focus is on only the individual having the experience and neglects the kinds of experiences that are created together with others. To… Show more

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Cited by 233 publications
(170 citation statements)
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References 27 publications
(27 reference statements)
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“…In the context of the method proposed here these social aspects are captured through the probing of individuals, however it would be envisaged that social modeling would provide additional clarity about how human human interactions contribute to experience and can be supported by the ambient systems. Further techniques would be appropriate for identifying such requirements as discussed in [4]. These considerations are left for future work.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of the method proposed here these social aspects are captured through the probing of individuals, however it would be envisaged that social modeling would provide additional clarity about how human human interactions contribute to experience and can be supported by the ambient systems. Further techniques would be appropriate for identifying such requirements as discussed in [4]. These considerations are left for future work.…”
Section: Discussionmentioning
confidence: 99%
“…at the situation or activity level (McCarthy & Wright, 2004). With regard to the latter, "co-experience", for instance, is a term used to define the social context of technology use, where experiences are coconstructed around a product that is used concurrently or independently (Forlizzi & Battarbee, 2004); personal experiences are created and altered as a result of social interaction (Battarbee & Koskinen, 2005). Co-experience demonstrates that activity-and situation-level interactions are not isolated, but build and converge over time, thus impacting broader individual or societal contexts.…”
Section: Ie What Is Not Context?mentioning
confidence: 99%
“…The adjective 'empathic' in relation to design was introduced in the late 1990s (Battarbee & Koskinen, 2005) when companies started to realise that customers' responses on questionnaires were not enough to develop successful products (Leonard & Rayport, 1997;Sanders and Dandavate, 1999). Empathic design has rapidly evolved in response to the popular notion of design for user experience (Postma et al, 2012).…”
Section: Empathy and Designmentioning
confidence: 99%