Gestures can offer an intuitive way to interact with a computer. In this paper, we investigate the question whether gesturing with a mobile phone can help to perform complex tasks involving two devices. We present results from a user study, where we asked participants to spontaneously produce gestures with their phone to trigger a set of different activities. We investigated three conditions (device configurations): phone-to-phone, phone-to-tabletop, and phone to public display. We report on the kinds of gestures we observed as well as on feedback from the participants, and provide an initial assessment of which sensors might facilitate gesture recognition in a phone. The results suggest that phone gestures have the potential to be easily understood by end users and that certain device configurations and activities may be well suited for gesture control.
Abstract:The holy grail of smart cities is an integrated, sustainable approach to improve the efficiency of the city's operations and the quality of life of citizens. At the heart of this vision is the citizen, who is the primary beneficiary of smart city initiatives, either directly or indirectly. Despite the recent surge of research and smart cities initiatives in practice, there are still a number of challenges to overcome in realizing this vision. This position paper points out six citizen-related challenges: the engagement of citizens, the improvement of citizens' data literacy, the pairing of quantitative and qualitative data, the need for open standards, the development of personal services, and the development of persuasive interfaces. The article furthermore advocates the use of methods and techniques from GIScience to tackle these challenges, and presents the concept of an Open City Toolkit as a way of transferring insights and solutions from GIScience to smart cities.
If a mobile computing device knows how it is positioned and oriented in relation to other devices nearby, then it can provide enhanced support for multi-device and multi-user interactions. Existing systems that provide position information to mobile computers are reliant on externally deployed infrastructure, such as beacons or sensors in the environment. We introduce the Relate system, which provides fine-grained relative position information to co-located devices on the basis of peer-topeer sensing, thus overcoming dependence on any external infrastructure. The system is realised as a hardware/software plug-in, using ultrasound for peer-to-peer sensing, USB to interface with standard mobile devices, and data abstraction and inferencing to map sensor data to a spatial model that maintains both quantitative and qualitative relationships. We present a set of services and applications to demonstrate the utility of the system. We report experimental results on the accuracy of the relative position and orientation estimates, and other aspects of system performance.
In this paper, we evaluate several means of presenting route instructions to a mobile user. Starting from an abstract languageindependent description of a route segment, we show how to generate various presentations for a mobile device ranging from spoken instructions to 3D visualizations. We then examine the relationship between the quality of positional information, available resources and the different types of presentations. The paper concludes with guidelines that help to determine which presentation to choose for a given situation.
Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we propose Cooperative Artefacts that are able to cooperatively assess their situation in the world, without need for supporting infrastructure in the environment. The Cooperative Artefact concept is based on embedded domain knowledge, perceptual intelligence, and rule-based inference in movable artefacts. We demonstrate the concept with design and implementation of augmented chemical containers that are able to detect and alert potentially hazardous situations concerning their storage.
One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilising Bluetooth users should have the capability to interact with displays without incurring personal financial connectivity costs. However, despite the relative maturity of Bluetooth as a standard and its widespread adoption in today's mobile phones, little exploration seems to have taken place in this area -despite its apparent significant potential. This paper describe the findings of an exploratory study involving our Hermes Photo Display which has been extended to enable users with a suitable phone to both send and receive pictures over Bluetooth. We present both the technical challenges of working with Bluetooth and, through our user study, we present initial insights into general user acceptability issues and the potential for such a display to facilitate notions of community.
Abstract. In this chapter, we present an overview of mobile guides that rely on maps or map-like representations in providing their services. We discuss technical issues as well as problems related to human factors that mobile guides have to cope with in order to assist their respective users. The main part of the chapters describes a number of relevant systems in the field of mobile guides, ranging from influential work such as Cyberguide to systems that offer unique services such as TellMaris. The comparison is based on the issues we identified initially. We conclude with an outlook on future directions such as collaborative usage, new means of interaction and further personalisation of mobile services.
BackgroundThrombolytic treatment for acute ischaemic stroke improves prognosis, although there is a risk of bleeding complications leading to early death/severe disability. Benefit from thrombolysis is time dependent and treatment must be administered within 4.5 hours from onset of symptoms, which presents unique challenges for development of tools to support decision making and patient understanding about treatment. Our aim was to develop a decision aid to support patient-specific clinical decision-making about thrombolysis for acute ischaemic stroke, and clinical communication of personalised information on benefits/risks of thrombolysis by clinicians to patients/relatives.MethodsUsing mixed methods we developed a COMPuterised decision Aid for Stroke thrombolysiS (COMPASS) in an iterative staged process (review of available tools; a decision analytic model; interactive group workshops with clinicians and patients/relatives; and prototype usability testing). We then tested the tool in simulated situations with final testing in real life stroke thrombolysis decisions in hospitals. Clinicians used COMPASS pragmatically in managing acute stroke patients potentially eligible for thrombolysis; their experience was assessed using self-completion forms and interviews. Computer logged data assessed time in use, and utilisation of graphical risk presentations and additional features. Patients’/relatives’ experiences of discussions supported by COMPASS were explored using interviews.ResultsCOMPASS expresses predicted outcomes (bleeding complications, death, and extent of disability) with and without thrombolysis, presented numerically (percentages and natural frequencies) and graphically (pictographs, bar graphs and flowcharts). COMPASS was used for 25 patients and no adverse effects of use were reported. Median time in use was 2.8 minutes. Graphical risk presentations were shared with 14 patients/relatives. Clinicians (n = 10) valued the patient-specific predictions of benefit from thrombolysis, and the support of better risk communication with patients/relatives. Patients (n = 2) and relatives (n = 6) reported that graphical risk presentations facilitated understanding of benefits/risks of thrombolysis. Additional features (e.g. dosage calculator) were suggested and subsequently embedded within COMPASS to enhance usability.ConclusionsOur structured development process led to the development of a gamma prototype computerised decision aid. Initial evaluation has demonstrated reasonable acceptability of COMPASS amongst patients, relatives and clinicians. The impact of COMPASS on clinical outcomes requires wider prospective evaluation in clinical settings.Electronic supplementary materialThe online version of this article (doi:10.1186/s12911-014-0127-1) contains supplementary material, which is available to authorized users.
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