2019
DOI: 10.3390/educsci9010021
|View full text |Cite
|
Sign up to set email alerts
|

Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain)

Abstract: This study presents the main advances made in recent years by an innovative teaching group at the University of Almeria, who are attempting to incorporate alternative spaces for teaching–learning interaction. This group is developing a new line of study to obtain the main vectors for creating an accessible 3D virtual campus on the Second Life platform, recognized as a multi-user virtual environment (MUVE). The goal of this work was to measure the satisfaction and perception of a group of university students. T… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
11
0
5

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 15 publications
(16 citation statements)
references
References 34 publications
0
11
0
5
Order By: Relevance
“…This research considers a pan-European network of 18 universities and reports on the positive effects of the introduced strategy in activating students, ameliorating their outcomes, increasomg flexibility and producing reusable material. Moreover, in [19], the authors studied the effectiveness of a 3D virtual campus, finding that postgraduate students really appreciate it for the increased flexibility, while undergraduate students perceived it just as a complementary material. For a similar investigation on blended approaches in the United States we refer to [20], where the authors analyzed six different strategies employed in US universities.…”
Section: Introduction and Context Of This Workmentioning
confidence: 99%
“…This research considers a pan-European network of 18 universities and reports on the positive effects of the introduced strategy in activating students, ameliorating their outcomes, increasomg flexibility and producing reusable material. Moreover, in [19], the authors studied the effectiveness of a 3D virtual campus, finding that postgraduate students really appreciate it for the increased flexibility, while undergraduate students perceived it just as a complementary material. For a similar investigation on blended approaches in the United States we refer to [20], where the authors analyzed six different strategies employed in US universities.…”
Section: Introduction and Context Of This Workmentioning
confidence: 99%
“…De todas las investigaciones analizadas, 11 estudios fueron hechos en Estados Unidos (Alanazi et al, 2020); (Alqurashi, 2019) Se analizaron 6 pesquisas en Europa: 2 en España (González et al, 2019(González et al, 2019) (Herrador et al, 2019); 1 en Alemania (Weidlich & Bastiaens, 2018); 1 en Hungría (Nagy, 2018); 1 en Eslovenia (Divjak et al, 2018); y 1 en Reino Unido (Alexander et al, 2019).…”
Section: Resultados Y Discusión Examinación Descriptiva De Las Pesqui...unclassified
“…Del corpus de investigaciones halladas, 10 de los estudios definen que se puede medir la SSVE a través de la metodología, el interface, la adaptabilidad y las propuestas del campus 3D (González et al, 2019); también, conceptualizable, por escalas de evaluación entre la comunicación y la autoeficacia informática e internet (Bayrak et al, 2020) (Hamutoglu et al, 2018).…”
Section: Definición De Satisfacción Estudiantil En La Educación Virtu...unclassified
“…This phenomenon shows that these students were aware of their contribution at all times with their collaborators. This finding indicates that group social presence emerged (Franceschi et al, 2019) and that effective collaboration was engendered because the intercultural students awarded each other and happily engaged in the interactive game activities (González-Yebra et al, 2019;Khlaisang & Songkram, 2019). Hence, 3DCIG can provide its players with a playful and interactive experience and offer a social context to engage its users in a collaborative learning process (Prensky, 2001).…”
Section: Discussionmentioning
confidence: 99%
“…Besides, virtual environments benefit the e-learning community because they increase participants’ sense of presence in the community and they enhance the social awareness and communication between participants in a safe way (Abdul Hamid et al, 2017; Machado et al, 2016; Shonfeld & Kritz, 2013). In particular, engagement and presence can be positively affected by the types of collaborative tasks (e.g., involve interactive factors) that are set in the virtual learning environment (Franceschi et al, 2009; González-Yebra et al, 2019; Khlaisang & Songkram, 2019). Therefore, this study’s intercultural communication in virtual rooms should be motivated by a cultural exchange-based collaboration, which involves team knowledge construction and negotiation to learn.…”
Section: Introductionmentioning
confidence: 99%