2015 IEEE Symposium on 3D User Interfaces (3DUI) 2015
DOI: 10.1109/3dui.2015.7131728
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Characterizing embodied interaction in First and Third Person Perspective viewpoints

Abstract: Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the… Show more

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Cited by 62 publications
(66 citation statements)
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References 24 publications
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“…They also investigated components of presence, the sense of ownership, and self‐location and found that 1PP was preferred over 3PP. These results contrast with those in the work of Debarba et al but match those presented in the work of Kokkinara et al However, in both papers, it was hypothesized that the measurements in the work of Debarba et al might lack sensitivity. What they mean by sensitivity is that whereas Gorisse et al uses a questionnaire with multiple questions to assess the levels of both self‐location and ownership, Debarba et al uses only one question for self‐location and one for ownership.…”
Section: Related Workcontrasting
confidence: 56%
“…They also investigated components of presence, the sense of ownership, and self‐location and found that 1PP was preferred over 3PP. These results contrast with those in the work of Debarba et al but match those presented in the work of Kokkinara et al However, in both papers, it was hypothesized that the measurements in the work of Debarba et al might lack sensitivity. What they mean by sensitivity is that whereas Gorisse et al uses a questionnaire with multiple questions to assess the levels of both self‐location and ownership, Debarba et al uses only one question for self‐location and one for ownership.…”
Section: Related Workcontrasting
confidence: 56%
“…While many studies on embodiment in virtual environments are based on first-person perspective ( Figure 3A) and real-time mirrors, the third-person perspective (Figure 3B) used in this experiment allows to perceive the whole embodied avatar while opening new use cases for virtual reality. Furthermore, previous work demonstrated that the sense of embodiment could be induced in third person perspective under synchronous visuomotor conditions (Debarba et al, 2015(Debarba et al, , 2017Gorisse et al, 2017).…”
Section: Methodsmentioning
confidence: 93%
“…Current research allows to identify many factors affecting the level of technological immersion (Slater and Wilbur, 1997;Slater, 1999;Cummings and Bailenson, 2016) of VR setup, such as field of view, tracking level, or stereoscopy. However, the studies concerning the viewpoint notion and its consequences in terms of embodiment reached different conclusions (Slater et al, 2010;Petkova et al, 2011;Maselli and Slater, 2013;Debarba et al, 2015). Some argue that the first-person perspective is the most suitable condition to induce a high sense of embodiment (Slater et al, 2010;Petkova et al, 2011;Maselli and Slater, 2013), while others do not observe significant differences between the two viewpoint modes (Debarba et al, 2015).…”
mentioning
confidence: 99%
“…However, the studies concerning the viewpoint notion and its consequences in terms of embodiment reached different conclusions (Slater et al, 2010;Petkova et al, 2011;Maselli and Slater, 2013;Debarba et al, 2015). Some argue that the first-person perspective is the most suitable condition to induce a high sense of embodiment (Slater et al, 2010;Petkova et al, 2011;Maselli and Slater, 2013), while others do not observe significant differences between the two viewpoint modes (Debarba et al, 2015). Moreover, only few studies analyze the relation between viewpoint and performance in IVE (Salamin et al, 2010;Covaci et al, 2014;Debarba et al, 2015).…”
mentioning
confidence: 99%
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