“…Kim et al, 2014;Kober et al, 2012), ITC Sense of Presence Inventory (Lessiter, Freeman, Keogh, & Davidoff, 2001) in (Lugrin et al, 2013;Wilson & Mayhorn, 2019). In order to assess game user experience with a standardized scale, Game Experience Questionnaire (IJsselsteijn, de Kort, & Poels, 2007) was employed in (Christensen et al, 2018;McMahan et al, 2012;Monteiro et al, 2018) and Game User Experience Satisfaction Scale (Phan et al, 2016) was used in (Carroll et al, 2019;Shelstad et al, 2017;C. Yildirim et al, 2018).…”