2019
DOI: 10.1515/icom-2018-0030
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Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications

Abstract: This paper investigated the influence of VR-entertainment systems on passenger and entertainment experience in vehicles with smooth movements. To simulate an autonomous driving scenario, a tablet and a mobile VR-HMD were evaluated in a dynamic driving simulator. Passenger, user and entertainment experience were measured through questionnaires based on comfort/discomfort, application perception, presence, and simulator sickness. In two experiments, two film sequences with varying formats (2D versus 3D) were pre… Show more

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Cited by 7 publications
(3 citation statements)
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“…Integrating brought-in devices within automobiles, and connecting and syncing information, has upgraded the in-car entertainment experience [37,38]. Today, the paradigm shift through automation in car systems enables non-driving related tasks with relevant entertainment systems such as immersive media, games, comprehensive video streaming platforms, social networking and AR/VR or mixed reality interactions [39,40,41,42,43].…”
Section: In-car Entertainmentmentioning
confidence: 99%
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“…Integrating brought-in devices within automobiles, and connecting and syncing information, has upgraded the in-car entertainment experience [37,38]. Today, the paradigm shift through automation in car systems enables non-driving related tasks with relevant entertainment systems such as immersive media, games, comprehensive video streaming platforms, social networking and AR/VR or mixed reality interactions [39,40,41,42,43].…”
Section: In-car Entertainmentmentioning
confidence: 99%
“…This aligns with the massive digitising of in-car entertainment [83,84,85], which is immersed and embodied within digitality. Immersive technologies have been increasingly implemented in entertainment systems in recent times [39,40,41,43].…”
Section: Obsessing With Digital Immersionmentioning
confidence: 99%
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