2022
DOI: 10.1007/978-3-030-77726-5_17
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Augmented, Virtual and Mixed Reality Passenger Experiences

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Cited by 7 publications
(9 citation statements)
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References 82 publications
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“…In their research work, McGill et al [28] explore the potential of AR/VR/MR technologies in improving passenger comfort during transportation. Through the synchronization of virtual augmentations with real-world surroundings, immersive technologies present a promising approach to mitigate motion-induced distress by harmonizing perceived and actual motion.…”
Section: Related Workmentioning
confidence: 99%
“…In their research work, McGill et al [28] explore the potential of AR/VR/MR technologies in improving passenger comfort during transportation. Through the synchronization of virtual augmentations with real-world surroundings, immersive technologies present a promising approach to mitigate motion-induced distress by harmonizing perceived and actual motion.…”
Section: Related Workmentioning
confidence: 99%
“…McGill et al [46] noted that regardless of if the action is seen as socially acceptable, the physical space, seatbelts and other passengers sitting nearby would require more discreet interactions with immersive devices. Recent work on the topic [45,63] has already started exploring how confined spaces can be adapted to immersive technology use, suggesting that by using the available furniture, such as seats and backrests we can create new input methods that are more comfortable for a public transport environment.…”
Section: Key Challenges Of Using Immersive Technologies In Public Spacesmentioning
confidence: 99%
“…Broadly, there are two approaches to correcting this issue [33,35]. The first is to subtract the vehicle IMU (vIMU ) yaw angle from the headset IMU (hIMU ) yaw angle, effectively removing the influence of the vehicle motion on headset tracking.…”
Section: Technical Challenges 51 Headset Pose Within Car Reference Framementioning
confidence: 99%
“…6DoF headsets with camera-based visual inertial tracking, 3DoF headsets with IMU tracking alone. PassengXR supports several routes towards correcting the headset pose, building on proposals outlined by McGill et al [33] as well as approaches used in research [13,15,17,34], and we outline some of the most common XR headset targets we have encountered thus far, and how our platform can support their correct operation in moving vehicles. Note that we exclude solutions that rely on outside-in tracking (e.g.…”
Section: Technical Challenges 51 Headset Pose Within Car Reference Framementioning
confidence: 99%
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