2011
DOI: 10.1145/1941487.1941515
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Challenges and business models for mobile location-based services and advertising

Abstract: Mobile advertising will become more pervasive and profitable, but not before addressing key technical and business challenges.

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Cited by 283 publications
(169 citation statements)
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References 22 publications
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“…However, the ability to use the spatial location of the customer (Larson, Bradlow and Fader 2005) at any given point in time has opened up a whole new avenue for retailers where customer's geo-spatial location could impact the effectiveness of marketing (Dhar and Varshney 2011), change what offer to make, determine at what marketing depth to make an offer, to name just a few. When the customer's geo-spatial location is also tied to the CRM database of a firm, retailers can unlock tremendous value where a customer's purchase history (Kumar et al, 2008) is then tied to what products they are physically near to allow for hyper-targeting at the most granular level.…”
Section: Locationmentioning
confidence: 99%
“…However, the ability to use the spatial location of the customer (Larson, Bradlow and Fader 2005) at any given point in time has opened up a whole new avenue for retailers where customer's geo-spatial location could impact the effectiveness of marketing (Dhar and Varshney 2011), change what offer to make, determine at what marketing depth to make an offer, to name just a few. When the customer's geo-spatial location is also tied to the CRM database of a firm, retailers can unlock tremendous value where a customer's purchase history (Kumar et al, 2008) is then tied to what products they are physically near to allow for hyper-targeting at the most granular level.…”
Section: Locationmentioning
confidence: 99%
“…In addition to the traditional pay-as-you-go, online gaming subscription or premium versions, the possibilities of advertising, advergaming and other products and services purchased in, for or through the game are yet to be explored. In the particular case of location-based applications, Dhar and Varshney (2011) mention, in addition to the above, the need to address the challenges of acceptable standards for mobile advertising and performance guarantees.…”
Section: Challenges and Disruptions To Mobile Gamingmentioning
confidence: 99%
“…The use of context is expected to reveal undiscovered needs and interactions (Dhar & Varshney, 2011;Yndurain, Feijóo, Ramos, & Campo, 2010). For instance, because mobile devices have rich sensing capabilities, they facilitate augmenting the real world commons with the Internet (Griswold, 2007).…”
Section: Challenges and Disruptions To Mobile Gamingmentioning
confidence: 99%
“…This is a research subject that poses several difficulties in relation to other on-line software, namely the push/pull model of information flow, the interaction with objects based on spatial proximity to the user, managing layers of dynamic information and different interaction facets between users and services [7]. Capturing user requirements and taking design or re-design decisions through evaluation, is one method that ensures user participation in the development process [8], [9].…”
Section: Introductionmentioning
confidence: 99%