2021
DOI: 10.11591/ijere.v10i2.20722
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Card game as a pedagogical tool for numeracy skills development

Abstract: <p><span lang="EN-US">Given the hypothesis that card games form a strong tool capable of shaping the aforementioned interest, this study has developed a card game called Math Zap as a pedagogical tool for numeracy skills development in the context of mental computation. It is geared towards investigating the efficacy of this Math Zap card game, in facilitating the development of numeracy skills amongst learners, and their attitude towards using it as a pedagogical tool. A mix method approach using … Show more

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Cited by 18 publications
(23 citation statements)
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References 25 publications
(30 reference statements)
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“…The teachers provide the examples and encourage the students to apply their previous knowledge for new situations and share their learning experiences with their friends during doing tasks or learning activities. Singh et al (2021) had developed the card game of Math Zap for improving matjematical number calciation skills of the primary school students at the age of 12−13 years old.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…The teachers provide the examples and encourage the students to apply their previous knowledge for new situations and share their learning experiences with their friends during doing tasks or learning activities. Singh et al (2021) had developed the card game of Math Zap for improving matjematical number calciation skills of the primary school students at the age of 12−13 years old.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…The booklet is a relatively thin book, the content is complete, the material is short and easy to carry (Syamsurizal et al, 2021), while the module is an instructional package with one integrated theme, providing the information needed to develop mastery of certain knowledge and skills and designed for self-learning (Branch, 2010). The game card is a collection of cards containing specific material intended for game-based learning (Singh et al, 2021). The booklet designs, modules and game cards available above can be used as a reference for the development of ICT-based teaching materials both from the aspects of media, materials and learning.…”
Section: Quantitativementioning
confidence: 99%
“…Berikut ini studi literatur pada jurnal sebagai berikut: Berdasarkan hasil analisis studi literatur, bahwa media pembelajaran pada pembelajaran Matematika sangat penting untuk diimplementasikan di Sekolah Dasar (Hardiansyah, AR, & Sama, 2021;Hendrix, Hojnoski, & Missall, 2018;Ratnasari & Fanani (2020). Penggunaan media pembelajaran dapat memudahkan siswa di Sekolah Dasar dalam memahami konsepkonsep Matematika sehingga bermanfaat pada kehidupan sehari-hari (Mulyawati, Tantowie, & Fuadi, 2019;Singh et al, 2021). Selain itu, menurut Tarigan & Napitupulu (2021) bahwa Media berperan mengaktifkan siswa dalam proses pembelajaran sehingga dapat mengoptimalkan pencapaian hasil belajar.…”
Section: Hasil Dan Pembahasanunclassified