“…On the other hand, other studies (e.g., Cole & Griffiths 2007;Utz, 2000;Yee, 2006;Bringula et al, 2013) reported that games have benefits on users such as opportunity to create strong friendships and emotional relationships, meet new friends, play with real friends and family members, express their feelings, and have a new form of entertainment, leisure, and relaxation. Recently, positive results of games on academic performance (Batson and Feinberg, 2006;Tuzun et al, 2009;Chow, Woodford, & Maes, 2011;Salter et al, 2012), motivation to learn, retention (Chow et al, 2011), creativity (Hutton & Sundar, 2010), adolescent development (Durkin & Barber, 2002) were also documented when gaming was used as an educational tool. Hence, the conflicting viewpoints towards games can be attributed on the purpose or nature of the game itself.…”