2015
DOI: 10.1016/j.chb.2015.07.024
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Exploring the effects of videogame play on creativity performance and emotional responses

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Cited by 36 publications
(22 citation statements)
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“…Overall, depression and anxiety were the most commonly associated outcomes (see Supplement C). More specifically, a total of 8 studies , 2015;Kim et al, 2016b;Lehenbauer-Baum et al, 2015;Lemos et al, 2016;Mentzoni et al, 2011;Müller et al, 2015;Son et al, 2013;Starcevic et al, 2011;Van Rooij et al, 2012;Vukosavljevic-Gvozden et al, 2016) found PGB to be associated with both depression and anxiety.…”
Section: Pgb: Health-related Outcomesmentioning
confidence: 99%
See 1 more Smart Citation
“…Overall, depression and anxiety were the most commonly associated outcomes (see Supplement C). More specifically, a total of 8 studies , 2015;Kim et al, 2016b;Lehenbauer-Baum et al, 2015;Lemos et al, 2016;Mentzoni et al, 2011;Müller et al, 2015;Son et al, 2013;Starcevic et al, 2011;Van Rooij et al, 2012;Vukosavljevic-Gvozden et al, 2016) found PGB to be associated with both depression and anxiety.…”
Section: Pgb: Health-related Outcomesmentioning
confidence: 99%
“…Connolly et al (2012 reported the potential contribution of gaming to enhancing learning processes and the development of a wide range of cognitive skills. Additionally, further studies demonstrated that both competitive and cooperative gaming can significantly reduce stress levels (Roy and Ferguson, 2016), leading to augmented creative performance (Yeh, 2015) and decreased levels of loneliness and social anxiety (Martončik and Lokša, 2016).…”
Section: Article Informationmentioning
confidence: 99%
“…Although the positive effects of health gaming have been demonstrated by a large body of research, [1][2][3][4] numerous studies have systematically reported potentially harmful effects games can have on human health due to its potentially addictive properties [5][6][7] and overall detrimental effects [8][9][10][11] in several life domains for a minority of gamers. Such harmful effects related to addiction to gaming can include decreased levels of exercise and sports, 12 impaired decision-making, 13 poorer psychosomatic health, 14 greater incidence of psychiatric symptoms, 15 lower expected college engagement and grades in adolescent students, 5 compromised prefrontal cognitive control over emotional interference, 16 in addition to other psychiatric disorders and abnormal behaviors.…”
Section: Introductionmentioning
confidence: 99%
“…A starting point to the intersection of gamefulness and creativity might be the early 1900s when test-like conditions where compared to play-like conditions in the context of creativity tests [7]. With the attention now increasingly on the effect of video games on creativity [8,20], the notion of "play-like conditions" has shifted to a more entertainmentbased approach to promote creative thinking.…”
Section: Introductionmentioning
confidence: 99%