Computing in Civil Engineering (2012) 2012
DOI: 10.1061/9780784412343.0017
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Building an Emergent Learning Environment for Construction Health and Safety by Merging Serious Games and 4D Planning

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Cited by 11 publications
(3 citation statements)
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“…Virtual environments (including IVEs) are considered to be important tools for the education and training of AEC professionals in BIM models [47,51,54,58,63,68]. Virtual reality has also been used for construction safety training and for developing a better understanding of construction processes for students [39].…”
Section: Use Of Virtual Environments In Architecture Engineering Andmentioning
confidence: 99%
“…Virtual environments (including IVEs) are considered to be important tools for the education and training of AEC professionals in BIM models [47,51,54,58,63,68]. Virtual reality has also been used for construction safety training and for developing a better understanding of construction processes for students [39].…”
Section: Use Of Virtual Environments In Architecture Engineering Andmentioning
confidence: 99%
“…Games can provide real-life learning experiences for both field training and theoretical knowledge, e.g., through case scenarios (Mohd et al, 2019). Serious games offer users the opportunity to interact with simulated construction sites and develop skills accordingly (Miller et al, 2012).…”
Section: Game Technologiesmentioning
confidence: 99%
“…The use of game engines for skill development has become a growing area of interest for the construction research community, and such engines are increasingly being used for capacity-building purposes in different industries, such as defense, medicine, architecture, and education [36]. Serious games can give a chance for users to interact with a construction site and develop skills accordingly [37]. Traditional training methodologies are not effective for improving the hazard-identification capabilities of workers.…”
Section: Game Technologiesmentioning
confidence: 99%