2015
DOI: 10.1016/j.autcon.2015.03.020
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Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations

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Cited by 271 publications
(189 citation statements)
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References 40 publications
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“…Although IVE was not widely adopted in colour research, some studies have demonstrated the feasibility of IVE used in light and space simulations for the interior environment [12,14]. These may potentially support this study to examine the feasibility of applying IVE in colour research.…”
Section: Introductionmentioning
confidence: 67%
See 1 more Smart Citation
“…Although IVE was not widely adopted in colour research, some studies have demonstrated the feasibility of IVE used in light and space simulations for the interior environment [12,14]. These may potentially support this study to examine the feasibility of applying IVE in colour research.…”
Section: Introductionmentioning
confidence: 67%
“…Of particular relevance is immersive virtual environment (IVE) that can realistically simulate scenarios (e.g. colour, light and space) for interior environment research [12,13,14].…”
Section: Introductionmentioning
confidence: 99%
“…Em iluminação, a realidade virtual é utilizada para analisar a preferência de usuários quanto ao controle lumínico em ambiente de escritório (Heydarian et al, 2015a(Heydarian et al, , 2015b. Portanto, o papel desses recursos é garantir que as ideias traduzidas em imagens e textos no processo de planejamento sejam transformadas em realidade antes da finalização do projeto.…”
Section: Aspectos Subjetivos Em Iluminaçãounclassified
“…Ao passo que os aspectos subjetivos e a influência da iluminação na relação entre a cidade e o usuário são relevantes nesse processo, acredita-se que os ambientes para os quais um projeto luminotécnico deverá ser concebido podem se beneficiar das impressões das pessoas ainda nos primeiros estágios de design, por meio da participação coletiva e das avaliações centradas nas necessidades dos usuários no espaço (User Centered Design) (Heydarian et al, 2015a(Heydarian et al, , 2015b), a fim de melhorar o produto final, promovendo a identificação dos valores e modos de vida da população.…”
Section: Introductionunclassified
“…In another study, the authors investigated how human performance, perception and behaviour differ in an immersive virtual environment compared to an actual physical environment [8] and found no noticeable difference in terms of human performances between the two environments. The use of IVEs gives the researchers an opportunity to create environments with various control settings and evaluate end-users' behaviour and preferences given different scenarios.…”
Section: Introductionmentioning
confidence: 99%