Social‐Behavioral Modeling for Complex Systems 2019
DOI: 10.1002/9781119485001.ch16
|View full text |Cite
|
Sign up to set email alerts
|

Bringing theReal Worldinto the Experimental Lab: Technology‐Enabling Transformative Designs

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2019
2019
2021
2021

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 9 publications
(7 citation statements)
references
References 63 publications
0
7
0
Order By: Relevance
“…The concepts can be demonstrated through product learning models through a VR. According to Alessi and Trollip [5], the development of ICT has made a new paradigm in learning. This paradigm can be seen from the results of interviews with students who state that the VR learning model is interesting and enhances learning innovations.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…The concepts can be demonstrated through product learning models through a VR. According to Alessi and Trollip [5], the development of ICT has made a new paradigm in learning. This paradigm can be seen from the results of interviews with students who state that the VR learning model is interesting and enhances learning innovations.…”
Section: Discussionmentioning
confidence: 99%
“…That's why they changed from day to day and from hour to hour. In this era of technologies such as VR environments allowed us to create and validate the representative environment [4]. Indonesia has an educational institution that focused on producing teachers.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Bente et al ( 2001 ) demonstrate the overlap between real-world experiences and virtual representations of those experiences by finding only marginal differences in socio-emotional impressions between dyadic interactions and virtual animations of the same interactions. Beyond impressions, virtual environments afford opportunities to test for correlations between real-world decisions and virtual versions of those decisions, otherwise known as virtual validity (Godoy et al, 2008 ; Smith et al, 2018 ; Miller et al, 2019a , b , c ). In addition to behavioral decisions, avatars may further influence behavioral change, such as those sought by health interventions.…”
Section: Related Workmentioning
confidence: 99%
“…Others (e.g., virtual intelligent agents) subsequently respond to the participants' responses, and those responses are adjusted given the participant's behavior. Different agent responses can then affect the participant's subsequent options and choices, creating interactional sequences into which participants "self-select" that are narratively designed to be more generalizable to everyday life (see below; Appendix; Miller, Wang, Jeong, & Gillig, 2019). However, there are not between group differences in self-selection opportunities in SRD, unless systematically manipulated by design with all other variables held constant or controlled as a source of alternative explanations.…”
Section: Optimizing Representative Design Strengths In Srdmentioning
confidence: 99%