“…[2,5] This increase in efficiency, which is made possible by the interactive and immersive VR applications, is based on the positive learning effects through an independent and tangible experience according to the learning by doing principle. [6,7] A location-independent use of VR systems enables a reduction of time and monetary expenses, e.g. travel and preparation times, travel costs, costs for energy or expensive consumables, which are used in classical faceto-face seminars.…”