2018
DOI: 10.32698/0232
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Augmented Reality Game (ARG), 21st century skills and ESL classroom

Abstract: The rapid advancement of technologies is irrefutable with the emergence of the 4th Industrial Revolution. Various industries have employed technologies in aiding their daily tasks, including the educational field. In Malaysia, the Ministry of Education proposed the integration of technology in the classroom. However, with the rising of technologies, graduates lack the soft skills and English language proficiency for the 21st-century jobs. To further curb the problem, Augmented Reality Game (ARG) is recommended… Show more

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Cited by 27 publications
(19 citation statements)
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“…Finally, Rafiq & Hashim [61] described an English language teaching AR game that also supports the development of 21 st -century skills.…”
Section: F Virtual and Augmented Realitymentioning
confidence: 99%
“…Finally, Rafiq & Hashim [61] described an English language teaching AR game that also supports the development of 21 st -century skills.…”
Section: F Virtual and Augmented Realitymentioning
confidence: 99%
“…The use of ICT in the education field has been increasing (Rafiq & Hashim, 2018). Educational technologies promised to change the way teachers teach and students learn forever (Abunowara, 2016).…”
Section: Technology In Esl Classroommentioning
confidence: 99%
“…There is no doubt that employers want their organizations to be up-to-date and can contribute to the development of the country (Nordin & Norman, 2018). In order to do so, employers need to hire well-equipped employees to adhere to the aim of producing 21st-century organizations (Rafiq & Hashim, 2018;Rasalingam & Embi, 2018). Nevertheless, employers can also contribute by providing training for employees, who need to be trained (Poel, Dyk, Gasiorek, & Blockmans, 2015;Qing & Adamson, 2015).…”
Section: Lack Of 21 St -Century Skillsmentioning
confidence: 99%