2009
DOI: 10.1097/mrr.0b013e3283013b1c
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Assessment of visuospatial neglect in stroke patients using virtual reality: a pilot study

Abstract: One of the neuropsychological deficits that can result from a stroke is the neglect phenomenon. Neglect has traditionally been assessed with paper-and-pencil tasks, which are administered within the reaching space of a person. The purpose of this explorative study is to investigate whether it is possible to assess neglect in the extrapersonal space based on the performance of acute stroke patients, chronic stroke patients and healthy elderly in orientation and exploration tasks when immersed in a three-dimensi… Show more

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Cited by 24 publications
(10 citation statements)
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“…These VR outcomes are consistent with the severity of the attentional impairments and support the results of previous studies (Kim et al, 2010;Kim et al, 2004;Peskine et al, 2011;Jannink, Aznar, Kort, van de Vis, Veltink, & van der Kooij, 2009). Previous research has also demonstrated that head rotations and other parameters can distinguish stroke subjects with USN from those without neglect.…”
Section: Discussionsupporting
confidence: 80%
“…These VR outcomes are consistent with the severity of the attentional impairments and support the results of previous studies (Kim et al, 2010;Kim et al, 2004;Peskine et al, 2011;Jannink, Aznar, Kort, van de Vis, Veltink, & van der Kooij, 2009). Previous research has also demonstrated that head rotations and other parameters can distinguish stroke subjects with USN from those without neglect.…”
Section: Discussionsupporting
confidence: 80%
“…Hemispatial neglect has profound effects on the patient's ability to interact with and respond to their environments [86]. VR simulations have been employed with some success in several studies for both the assessment and treatment of visuo-spatial and visuo-motor neglect [87]. With manual exploration tasks, VR applications can detect small variations in performance undetectable by standard paper and pencil tests [88].…”
Section: Visual Feedback Only In Vrmentioning
confidence: 99%
“…A recent study by Jannink et al [25] assessed acute stroke patients with orientation and exploration tasks when immersed in a three-dimensional, virtual environment. Individuals with neglect could be differentiated from healthy controls with regard to total time spent on the test, mean response time left field of vision, mean response time in the left field of vision/environment, and scanning search pattern.…”
Section: Neglectmentioning
confidence: 99%