2009
DOI: 10.3233/nre-2009-0497
|View full text |Cite
|
Sign up to set email alerts
|

Sensorimotor training in virtual reality: A review

Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies has great potential for the development of novel strategies for sensorimotor training in neurorehabilitation. We discuss what the adaptive and engaging virtual environments can provide for massive and intensive sensorimotor stimulation needed to induce brain reorganization. Second, discrepancies between the veridical and virtual feedback can be introduced in VR to facilitate activation of targeted brain networks, … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

2
216
0
15

Year Published

2012
2012
2021
2021

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 387 publications
(233 citation statements)
references
References 125 publications
2
216
0
15
Order By: Relevance
“…a cognitive process in which a subject imagines himself/herself in the displayed movement situation. People do this mainly while playing “first-person shooter” computer games, while watching point-of-view (POV) scenes in some movies and while undergoing neurorehabilitation (for a review see [4], [5]). With respect to neurorehabilitation, the presentation of limbs aim to (re)activate brain functions that have been abolished due to cortical or subcortical injury (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…a cognitive process in which a subject imagines himself/herself in the displayed movement situation. People do this mainly while playing “first-person shooter” computer games, while watching point-of-view (POV) scenes in some movies and while undergoing neurorehabilitation (for a review see [4], [5]). With respect to neurorehabilitation, the presentation of limbs aim to (re)activate brain functions that have been abolished due to cortical or subcortical injury (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…There has been increasing interest in developing robotics and information technologies for assisting in physical rehabilitation following neurologic injuries and disease 1,2 . Such technologies could potentially allow more engaging forms of therapy to be accessed with less supervision, better quantify therapy and its impact, and improve outcomes.…”
mentioning
confidence: 99%
“…For the rehabilitation of motor skills, a combination of VEs with haptic feedback and robotic technology is frequently used, in order to support and guide movements [1-4]. During the course of implementing VE rehabilitation program, clinicians are faced with many technology options and choices, that are not necessarily well understood in terms of their effects on a clinical population.…”
Section: Discussionmentioning
confidence: 99%
“…It has developed from an interesting technology with great potential for rehabilitation training to a realistic treatment option that is being deployed in clinical practice [1-4]. The aim of these systems is to offer a better and more efficient rehabilitation program that aids patients’ recovery of functions.…”
Section: Introductionmentioning
confidence: 99%