2012
DOI: 10.3813/aaa.918562
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Assessing the Plausibility of Virtual Acoustic Environments

Abstract: Aiming at the perceptual evaluation of virtual acoustic environments (VAEs), 'plausibility' is introduced as a quality criterion that can be of value for many applications of virtual realities. We suggest a definition as well as an experimental operationalization for plausibility, referring to the perceived agreement with the listener's expectation towards an equivalent real acoustic event. A listening test methodology for the criterion-free assessment of the deviation from this non-explicit, inner reference i… Show more

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Cited by 76 publications
(95 citation statements)
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“…The listener must wear the headphones throughout the experiment, which will affect the sound transmission from the external loudspeakers. A number of discrimination studies have involved direct comparison of real sources with headphone-delivered virtual sources [9][10][11][12][13] as well as some recent localization tests [14,15] and loudness equalization studies [16,17]. The passive use of headphones may have a significant effect on the perception of the external loudspeaker and therefore cause an unknown and possibly directionally dependent bias.…”
Section: Introductionmentioning
confidence: 99%
“…The listener must wear the headphones throughout the experiment, which will affect the sound transmission from the external loudspeakers. A number of discrimination studies have involved direct comparison of real sources with headphone-delivered virtual sources [9][10][11][12][13] as well as some recent localization tests [14,15] and loudness equalization studies [16,17]. The passive use of headphones may have a significant effect on the perception of the external loudspeaker and therefore cause an unknown and possibly directionally dependent bias.…”
Section: Introductionmentioning
confidence: 99%
“…1 Even non-individual dynamic binaural simulations recorded with a dummy head have been shown to provide plausible simulations. 12,13 The involved participants, nevertheless, always reported audible differences, even if these did not help them to identify reality or simulation as such.…”
mentioning
confidence: 99%
“…For this purpose, the plausibility and the authenticity of virtual acoustic environments were proposed as overall criteria for the simulated acoustical scene as well as for the quality of the systems they are generated with. While the plausibility of a simulation refers to the agreement with the listener's expectation toward a corresponding real event (agreement to an internal reference), 12 the authenticity refers to the perceptual identity with an explicitly presented real event (agreement to an external reference, Blauert, p. 373). 1 Even non-individual dynamic binaural simulations recorded with a dummy head have been shown to provide plausible simulations.…”
mentioning
confidence: 99%
“…This involves the development of quality metrics similar to PEAQ (PEAQ, 1999) and extensions towards 3D audio, and psychoacoustic models of plausibility and corresponding psychometric tests vocabulary and test methods (Lindau, Weinzierl, 2012;Lindau et al, 2014).…”
Section: Discussionmentioning
confidence: 99%