2015
DOI: 10.2478/aoa-2014-0036
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Virtual Acoustics

Abstract: Virtual Reality (VR) systems are used in engineering, architecture, design and in applications of biomedical research. The component of acoustics in such VR systems enables the creation of audio-visual stimuli for applications in room acoustics, building acoustics, automotive acoustics, environmental noise control, machinery noise control, and hearing research. The basis is an appropriate acoustic simulation and auralization technique together with signal processing tools. Auralization is based on time-domain … Show more

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Cited by 12 publications
(7 citation statements)
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“…(3) With the playback system, the sound reproduction system is completed. (4) If it is played in the speaker system, it goes through the process of applying crosstalk cancellation (Vorländer, 2014). aixCAVE is one of the CAVE systems that is a representative immersive virtual reality device, and it is the biggest CAVE system in existence.…”
Section: Comparison With Other Conventional Methodsmentioning
confidence: 99%
“…(3) With the playback system, the sound reproduction system is completed. (4) If it is played in the speaker system, it goes through the process of applying crosstalk cancellation (Vorländer, 2014). aixCAVE is one of the CAVE systems that is a representative immersive virtual reality device, and it is the biggest CAVE system in existence.…”
Section: Comparison With Other Conventional Methodsmentioning
confidence: 99%
“…These are the virtual acoustics and auralization key elements [153] at the basis of auditory feedback design that draws on user attention and enhances the sensation of place and space in virtual reality scenarios [102].…”
Section: Immersive Audiomentioning
confidence: 99%
“…Auralization is a very powerful technique for evaluating sound and acoustics perception in the laboratory (Lokki, 2002;Pätynen, 2011;Pätynen and Lokki, 2011;Vorländer, 2014;Postma and Katz, 2015). It allows audible sound files from simulated or measured data to be created and reproduced using loudspeakers or headphones (Vorländer, 2008).…”
Section: Experimental Psychoarchaeoacousticsmentioning
confidence: 99%