2017
DOI: 10.1121/1.5005606
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On the authenticity of individual dynamic binaural synthesis

Abstract: A simulation that is perceptually indistinguishable from the corresponding real sound field could be termed authentic. Using binaural technology, such a simulation would theoretically be achieved by reconstructing the sound pressure at a listener's ears. However, inevitable errors in the measurement, rendering, and reproduction introduce audible degradations, as it has been demonstrated in previous studies for anechoic environments and static binaural simulations (fixed head orientation). The current study inv… Show more

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Cited by 51 publications
(51 citation statements)
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References 21 publications
(34 reference statements)
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“…However, there is considerable evidence in the literature (see below) about a mismatch between headphone and loudspeaker presentation violating the "matching assumption" for yet unclear reasons. This contrasts with findings from more recent research Brinkmann et al, 2017) indicating that virtually no mismatch occurs if the individual sound filtering properties are adequately taken into account (i.e., using individual head related transfer functions, HRTFs, and headphone related transfer functions, HpTFs), thus ensuring that the same waveforms are created at the eardrums in both presentation modes. However, the reason why these studies provide contradicting findings and how the mismatch between headphone and loudspeaker listening might depend on the different experimental parameters employed in the various studies in the literature is yet unclear.…”
Section: Introductioncontrasting
confidence: 87%
“…However, there is considerable evidence in the literature (see below) about a mismatch between headphone and loudspeaker presentation violating the "matching assumption" for yet unclear reasons. This contrasts with findings from more recent research Brinkmann et al, 2017) indicating that virtually no mismatch occurs if the individual sound filtering properties are adequately taken into account (i.e., using individual head related transfer functions, HRTFs, and headphone related transfer functions, HpTFs), thus ensuring that the same waveforms are created at the eardrums in both presentation modes. However, the reason why these studies provide contradicting findings and how the mismatch between headphone and loudspeaker listening might depend on the different experimental parameters employed in the various studies in the literature is yet unclear.…”
Section: Introductioncontrasting
confidence: 87%
“…One then speaks of dynamic or head-tracked binaural reproduction. The result is a tremendous improvement in terms of spatial fidelity 9,10 as far as the binaural playback being almost or fully indistinguishable from a real sound source 11 .…”
Section: Introductionmentioning
confidence: 99%
“…where σ = ±1, P mn (sin φ) are the associated Legendre functions [32] of order m and degree n and m = 2 − δ n,0 where δ n,0 = 1 when n = 0 and δ n,0 = 0 otherwise. To accurately decode three-dimensional Ambisonic signals, a spherical array of loudspeakers distributed with at least semi-regularity is necessary with a number of loudspeakers L ≥ K. A re-encoding matrix C with K rows and L columns is calculated by encoding the position of each loudspeaker into SH coefficients using (3). A mode matching decoding matrix D is then calculated from the pseudo-inverse of C [14] such that…”
Section: Binaural Rendering Of Ambisonic Signalsmentioning
confidence: 99%
“…When rendering binaural audio, recreating the spatial cues as realistically as possible will improve the plausibility and authenticity of the auditory experience [2,3]. Individualized HRIR measurements therefore produce more accurate localization cues and timbre than non-individualized HRIRs [4,5], such as those acquired from a dummy head.…”
Section: Introductionmentioning
confidence: 99%