2015
DOI: 10.1109/tvcg.2015.2391853
|View full text |Cite
|
Sign up to set email alerts
|

Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety

Abstract: Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

5
196
1
4

Year Published

2016
2016
2023
2023

Publication Types

Select...
7
2
1

Relationship

0
10

Authors

Journals

citations
Cited by 283 publications
(228 citation statements)
references
References 34 publications
5
196
1
4
Order By: Relevance
“…The games used in STEM [8], business and economics [27], were aimed at knowledge transfer, while the ones used in health [44] or history, were focused on behavioural change [34] (e.g., Wi fit). Games were also used in extra-curricular learning contexts such as substance abuse [54] or aviation safety education [11].…”
Section: Educational Gamesmentioning
confidence: 99%
“…The games used in STEM [8], business and economics [27], were aimed at knowledge transfer, while the ones used in health [44] or history, were focused on behavioural change [34] (e.g., Wi fit). Games were also used in extra-curricular learning contexts such as substance abuse [54] or aviation safety education [11].…”
Section: Educational Gamesmentioning
confidence: 99%
“…With the popularity of Head-Mounted Display (HMD), serious game scenes become more immersive and realistic. Chittaro et al [8] developed a HMD based prototype of a serious game to simulate how passengers react to hijackers in the airplane. As users' experience could be enhanced by the realistic scene, this game can be used in the education to prevent terrorism.…”
Section: Current Serious Games For Safety Educationmentioning
confidence: 99%
“…Applying VR technologies in teaching and learning scenarios can further increase the students' learning experience to a more immersive and engaging involvement in learning processes [27]. The immersion into a virtual world offers students the potential to experience virtual objects and to interact with the environment.…”
Section: Immersive Learning In Higher Educationmentioning
confidence: 99%