2018
DOI: 10.3389/frobt.2018.00087
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ARDebug: An Augmented Reality Tool for Analysing and Debugging Swarm Robotic Systems

Abstract: Despite growing interest in collective robotics over the past few years, analysing and debugging the behaviour of swarm robotic systems remains a challenge due to the lack of appropriate tools. We present a solution to this problem-ARDebug: an open-source, cross-platform, and modular tool that allows the user to visualise the internal state of a robot swarm using graphical augmented reality techniques. In this paper we describe the key features of the software, the hardware required to support it, its implemen… Show more

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Cited by 20 publications
(9 citation statements)
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“…While virtual and augmented reality have been successfully used to debug applications and systems across many domains [14,30], almost no applications have been developed to debug AR experiences themselves. After having defined the content and interactions for an AR application, the biggest challenge indeed lies in managing the relationship between the physical and virtual world at run-time.…”
Section: Debugging and Simulating Ar Experiencesmentioning
confidence: 99%
“…While virtual and augmented reality have been successfully used to debug applications and systems across many domains [14,30], almost no applications have been developed to debug AR experiences themselves. After having defined the content and interactions for an AR application, the biggest challenge indeed lies in managing the relationship between the physical and virtual world at run-time.…”
Section: Debugging and Simulating Ar Experiencesmentioning
confidence: 99%
“…However, real experiments frequently present limitation to gather all information from multiple robots and environment in real time. Thus, the use of specialized, but expensive, hardware is essential to assure the accomplishment and validation of new developments in this area (Millard et al 2018;Reina et al 2015).…”
Section: Introductionmentioning
confidence: 99%
“…In face of such drawbacks, mixed reality systems are valid approaches to complement an experiment that involves real robots, providing a virtual layer in which all peripheral devices for sensing, communication and other purposes are virtually implemented (Hönig et al 2015). In Millard et al (2018), for example, a mixed reality tool is proposed to analyze different information obtained from a team of real robots. The authors highlighted the difficulties to interpret a set of swarm data, in real time, when there is no virtual tool to support it.…”
Section: Introductionmentioning
confidence: 99%
“…Além desses problemas próprios aos experimentos reais, existem outros fatores que dificultam a validação de novas estratégias para SMR em situações reais, tais que o elevado custo e complexidade dos robôs e/ou seus dispositivos de hardware, especificados para a aplicação pretendida (Millard et al, 2018). Por este motivo, o desenvolvedor de (ou parte de) um SMR deve contar com um ambiente alternativo que possibilite a realização de experimentos combinando as caracteristicas de cenários simulados e reais.…”
Section: Introductionunclassified
“…Em (Millard et al, 2018), por exemplo, um ambiente em realidade aumentadaé desenvolvido para facilitar a análise pelo usuário, de informações obtidas da navegação de múltiplos robôs reais. As arquiteturas baseadas em realidade aumentada também são utilizadas para implementar dispositivos virtuais de sensoriamento e comunicação em robôs reais (Kilobots e e-pucks) com capacidades limitadas (Reina et al, 2017(Reina et al, , 2015.…”
Section: Introductionunclassified