2020
DOI: 10.14201/eks.20809
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Aprendizaje basado en simulación con realidad virtual

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Cited by 15 publications
(5 citation statements)
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“…Investigaciones realizadas han determinado el potencial que tiene la realidad virtual como recurso didáctico en todos los niveles educativos (Oliveros-Castro & Núñez-Chaufleur, 2020;Granados & Moreno, 2010;Carrillo-Villalobos & Montalvo, 2016). Otras investigaciones abordan el impacto positivo que genera la realidad virtual en los aprendizajes del alumnado (Ayala Pezzutti et al, 2020;Calderón et al, 2020;Mariscal et al, 2020).…”
Section: Conclusionesunclassified
“…Investigaciones realizadas han determinado el potencial que tiene la realidad virtual como recurso didáctico en todos los niveles educativos (Oliveros-Castro & Núñez-Chaufleur, 2020;Granados & Moreno, 2010;Carrillo-Villalobos & Montalvo, 2016). Otras investigaciones abordan el impacto positivo que genera la realidad virtual en los aprendizajes del alumnado (Ayala Pezzutti et al, 2020;Calderón et al, 2020;Mariscal et al, 2020).…”
Section: Conclusionesunclassified
“…Additionally, effective simulation training requires highly specialized instructors and presents a steep learning curve. [9,10] In this evolving landscape, virtual reality (VR) emerges as a potentially revolutionary solution [11] [12,13]. VR offers several key advantages over traditional simulation methods, including deeper immersion in clinical scenarios, near-perfect reproducibility, standardization of training scenarios, the incorporation of an emotional component, and scalability.…”
Section: Introductionmentioning
confidence: 99%
“…Although its origins date to the 1960s, the costs of the equipment necessary for its operation have long been one of the main barriers to its distribution. However, the emergence of more affordable virtual reality hardware for games and entertainment has promoted a resurgence of virtual reality in recent years [22], sparking great interest in the field of education, especially concerning the imminent need to incorporate new technologies to improve teaching-learning processes [23] [24]. Thus, we analyze VR's properties of presence and immersion, which are considered key factors to strengthen learning.…”
Section: Introductionmentioning
confidence: 99%