Anais Do XXX Simpósio Brasileiro De Informática Na Educação (SBIE 2019) 2019
DOI: 10.5753/cbie.sbie.2019.873
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Apolo: Versão Digital de um Jogo de Tabuleiro para Apoio ao Ensino na Educação Básica

Abstract: Good learning requires the interest and motivation of the student to learn. Traditional learning methods do not seem enough for such engagement, and so games are relevant teaching strategies. In this context, we propose the development of a digital game inspired by the Brazilian classic board game, known as " Perfil ". As a methodology, Progressive Web Apps, and a case study in Geography subject is used for high school students. As a result, the game is already available to the public in beta version, and prel… Show more

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“…Os jogos educativos têm ganhado destaque na pesquisa acadêmica por seu potencial para promover envolvimento, ludicidade, aumentar a conscientizac ¸ão sobre questões sociais e ser usados com alunos com necessidades educacionais especiais [de Melo et al 2019, Zabot et al 2018, de Oliveira et al 2017, Fuchter et al 2016, Dantas et al 2019, Zabot et al 2019, Aguiar et al 2018.…”
Section: Introduc ¸ãOunclassified
“…Os jogos educativos têm ganhado destaque na pesquisa acadêmica por seu potencial para promover envolvimento, ludicidade, aumentar a conscientizac ¸ão sobre questões sociais e ser usados com alunos com necessidades educacionais especiais [de Melo et al 2019, Zabot et al 2018, de Oliveira et al 2017, Fuchter et al 2016, Dantas et al 2019, Zabot et al 2019, Aguiar et al 2018.…”
Section: Introduc ¸ãOunclassified