2004
DOI: 10.1109/mcom.2004.1284929
|View full text |Cite
|
Sign up to set email alerts
|

Analysis of end-to-end QoS for networked virtual reality services in UMTS

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
11
0
1

Year Published

2006
2006
2020
2020

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 20 publications
(12 citation statements)
references
References 4 publications
0
11
0
1
Order By: Relevance
“…The end-to-end delay occurred by the packets for each flow the individual packet delay are summed and the average is computed [13]. The delay is usually measured in seconds and delay calculation is given in equation 1 and 2.…”
Section: Average Delaymentioning
confidence: 99%
“…The end-to-end delay occurred by the packets for each flow the individual packet delay are summed and the average is computed [13]. The delay is usually measured in seconds and delay calculation is given in equation 1 and 2.…”
Section: Average Delaymentioning
confidence: 99%
“…Data may be delivered over a physical or logical link, measured in bits per second. The system throughput or average throughput is the sum of the data rates that are delivered to all the terminals in a network [16]. …”
Section: Analysis Of Throughputmentioning
confidence: 99%
“…[16] dend-end = N[ dtrans+dprop+dproc] [16] Where d end-end is end-to-end delay, d trans is transmission delay, d prop is propagation delay, dproc is processing delay and N is number of links. …”
Section: Analysis Of End To End Delaymentioning
confidence: 99%
“…Depending on the service delay sensitive, we may divide them to four different groups as [2,3,4]: -Conversational services (delay less than 100 ms). -Interactive services (delay about 4 s).…”
Section: Introductionmentioning
confidence: 99%