2010
DOI: 10.1007/s00371-010-0421-6
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Analysis of an efficient rule-based motion planning system for simulating human crowds

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Cited by 15 publications
(8 citation statements)
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“…Therefore, they may need to change their trajectories or behaviors to avoid upcoming collisions. Researchers have used a reciprocal velocity obstacle for real‐time multiagent navigation and proposed sets of rules for both collision avoidance and collision response . To make agents become more intelligent, some researchers used theories of cognitive science to improve agents' autonomous performance and enhance their self‐organization pattern .…”
Section: Related Workmentioning
confidence: 99%
“…Therefore, they may need to change their trajectories or behaviors to avoid upcoming collisions. Researchers have used a reciprocal velocity obstacle for real‐time multiagent navigation and proposed sets of rules for both collision avoidance and collision response . To make agents become more intelligent, some researchers used theories of cognitive science to improve agents' autonomous performance and enhance their self‐organization pattern .…”
Section: Related Workmentioning
confidence: 99%
“…Secondly, the individuals are operating within local constraints enforced by some predefined global optimum. Such artificial optimization sometimes generates strange synchronous phenomena and can produce unrealistic behaviors [Xiong et al 2010]. Thirdly, it is becoming increasingly difficult to capture the complete range of crowd behaviors in one single model.…”
Section: Introductionmentioning
confidence: 99%
“…To represent the behavior of a crowd, a number of behavior models have been proposed with various types of modelling approaches, such as particle system models [1], flow-based models [2] and agent-based models [3] [4]. To study or mimic the dynamics of a crowd, modelers have considered a number of physical factors, social factors, and psychological factors when characterizing crowds in their models.…”
Section: Introductionmentioning
confidence: 99%