Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology 2013
DOI: 10.1145/2503713.2503723
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A pattern-based modeling framework for simulating human-like pedestrian steering behaviors

Abstract: In this paper, we propose a new approach to modeling natural steering behaviors of virtual humans. We suspect that a small number of steering strategies are sufficient for generating typical pedestrian behaviors observed in daily-life situations. Through these limited strategies we show that complex steering behaviors are generated by executing appropriate steering strategies at the appropriate time. In our model, decisions on the selection, scheduling and execution of steering strategies in a given situation … Show more

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Cited by 8 publications
(8 citation statements)
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References 27 publications
(32 reference statements)
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“…In these applications, one of the goals is to generate realistic group movements or emerging behaviors in the background, while the user is immersed in the scene and performing certain tasks. The realism of group movement and the ability to interact with the virtual crowds enhances the presence in the virtual environment and steering strategies [4].…”
Section: Introductionmentioning
confidence: 99%
“…In these applications, one of the goals is to generate realistic group movements or emerging behaviors in the background, while the user is immersed in the scene and performing certain tasks. The realism of group movement and the ability to interact with the virtual crowds enhances the presence in the virtual environment and steering strategies [4].…”
Section: Introductionmentioning
confidence: 99%
“…One promising approach is agent-based modelling (ABM), which treats individuals as agents that can perceive, decide and act independently based on some rules [4]. From the ABM perspective, crowd dynamics emerge from the motions of individuals, and the motions can be generated through a simplified two-layer movement model [5].…”
Section: Introductionmentioning
confidence: 99%
“…least biomechanical energy spent [GCC*10], collision‐free velocities which are closest to the preferred velocities [VDBGLM11] and a set of rules that employed by all agents in crowd [Rey99]. In order to reproduce complex crowd behaviours, some researchers include personal attributes such as personality, emotion, group interactions and cultural difference [MT97, ALL*11, SJCO06, LZC*08] in their models, or define more finely tuned situation‐specific rules and strategies [ST05, LMM03, SGC04, HLZ13]. However, identifying the correct rules that influence pedestrian's motions requires a great amount of domain knowledge and besides, the wide variety of steering behaviours are difficult to generate by considering only a limited number of factors.…”
Section: Introductionmentioning
confidence: 99%