Learning activities using ordinary media like textbooks making the students disinterested to pay attention the material provided, especially for online learning. Therefore, digital comics were developed to be a solution that can be accessed anywhere, enjoyable to use, and make learning become more fun. The purposes of this research are to know the feasibility of digital comics as a learning medium and to find out student responses of online learning using digital comic media. Digital comic learning media was developed using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) method and used in online learning in WhatsApp group, X APHP class, SMK Negeri 1 Sukaluyu, to find out students responses of digital comic. The results of the feasibility assessment of comic experts, material experts, and linguists got the category "very feasible" with consecutive percentages of 87.50%, 97.50%, and 92.86%. The feasibility of media experts obtained 79.17% with the category "feasible." The average percentage of eligibility of digital comics from student respondents was 88.17% with "very feasible" category. Based on the implementation of online learning and interviews, students are interested in using digital comics, but there are obstacles faced by students, like difficulties in accessing digital comics and limitations of internet.