Geometric Modeling and Imaging--New Trends (GMAI'06)
DOI: 10.1109/gmai.2006.5
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An Analysis of Linear and Non-Linear Interpolation Techniques for Three-Dimensional Rendering

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Cited by 6 publications
(1 citation statement)
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“…Although this approach maintains the horizontal and the vertical texture information in the depth map, the original information of the depth map is easily lost, because of the various sizes and directions of holes that are created by different sizes and directions of rapid changes in the depth map which results in a deterioration in the 3-D effect. There are several common methods for addressing the hole-filling problem in synthesized 3-D views, such as linear interpolation [15], linear extrapolation [16], mirrors [17], and image inpainting [18]. Although these methods maintain horizontal and vertical lines, they are not suitable for all situations since; the actual retrieved depth map can contain various sizes of holes, because of Kinect sensors [19].…”
mentioning
confidence: 99%
“…Although this approach maintains the horizontal and the vertical texture information in the depth map, the original information of the depth map is easily lost, because of the various sizes and directions of holes that are created by different sizes and directions of rapid changes in the depth map which results in a deterioration in the 3-D effect. There are several common methods for addressing the hole-filling problem in synthesized 3-D views, such as linear interpolation [15], linear extrapolation [16], mirrors [17], and image inpainting [18]. Although these methods maintain horizontal and vertical lines, they are not suitable for all situations since; the actual retrieved depth map can contain various sizes of holes, because of Kinect sensors [19].…”
mentioning
confidence: 99%