Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques 1992
DOI: 10.1145/133994.134065
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An algorithm with linear complexity for interactive, physically-based modeling of large proteins

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Cited by 11 publications
(3 citation statements)
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“…The user experiences forces which are both reasonable and stable. The method is based on that used in [21] for mouse-based interaction.…”
Section: Point-to-point Springsmentioning
confidence: 99%
“…The user experiences forces which are both reasonable and stable. The method is based on that used in [21] for mouse-based interaction.…”
Section: Point-to-point Springsmentioning
confidence: 99%
“…A survey of deformable modeling in computer graphics can be found in Gibson and Mirtich (1997). The use of physical simulation and related optimization techniques as a means of geometric interaction has been applied to animation (Terzopoulos, Witkin, and Kass 1987), drawing (Thingvold and Cohen 1990), free-form surface and volume modeling (Celniker and Gossard 1991), mechanical design (Witkin and Welch 1990), and interactive molecular simulation (Surles 1992). For a discussion on the dynamic simulation of nonpenetrating flexible bodies, see Baraff and Witkin (1992).…”
Section: Mechanicsmentioning
confidence: 99%
“…The idea of interactive deformation of a macromolecular structure, based not on rotations around specific bonds, but rather upon more global manipulations of pieces of structure, has been presented by Tuffrey (Tuffrey et al, 1991) in the program FORME and by Surles (Surles, 1992) in the SCULPT package. This latter package interactively models the van der Waals and electrostatic forces along with constrained bond lengths and angles, while the user "grabs" and "tugs" parts of the molecular structure which are permitted to readjust.…”
Section: New Modeling Approachesmentioning
confidence: 99%